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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the KHR_context_flush_control extension.
*
* OpenGL and OpenGL ES have long supported multiple contexts. The semantics of switching contexts is generally left to window system binding APIs such as
* WGL, GLX and EGL. Most of these APIs (if not all) specify that when the current context for a thread is changed, the outgoing context performs an
* implicit flush of any commands that have been issued to that point. OpenGL and OpenGL ES define a flush as sending any pending commands for execution
* and that this action will result in their completion in finite time.
*
* This behavior has subtle consequences. For example, if an application is rendering to the front buffer and switches contexts, it may assume that any
* rendering performed thus far will eventually be visible to the user. With recent introduction of shared memory buffers, there become inumerable ways in
* which applications may observe side effects of an implicit flush (or lack thereof).
*
* In general, a full flush is not the desired behavior of the application. Nonetheless, applications that switch contexts frequently suffer the
* performance consequences of this unless implementations make special considerations for them, which is generally untenable.
*
* This extension allows querying the context flush behavior.
*/
public final class KHRContextFlushControl {
/** Accepted by the {@code pname} parameter of GetIntegerv, GetFloatv, GetBooleanv GetDoublev and GetInteger64v. */
public static final int GL_CONTEXT_RELEASE_BEHAVIOR_KHR = 0x82FB;
/** Returned in {@code data} by GetIntegerv, GetFloatv, GetBooleanv GetDoublev and GetInteger64v when {@code pname} is {@link #GL_CONTEXT_RELEASE_BEHAVIOR_KHR CONTEXT_RELEASE_BEHAVIOR_KHR}. */
public static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR = 0x82FC;
private KHRContextFlushControl() {}
}