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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the NV_blend_minmax_factor extension.
 * 
 * 

The {@link EXTBlendMinmax EXT_blend_minmax} extension extended the GL's blending functionality to allow the blending equation to be specified by the application. That * extension introduced the {@link EXTBlendMinmax#GL_MIN_EXT MIN_EXT} and {@link EXTBlendMinmax#GL_MAX_EXT MAX_EXT} blend equations, which caused the result of the blend equation to become the minimum or maximum of the * source color and destination color, respectively.

* *

The {@code MIN_EXT} and {@code MAX_EXT} blend equations, however, do not include the source or destination blend factors in the arguments to the min * and max functions. This extension provides two new blend equations that produce the minimum or maximum of the products of the source color and source * factor, and the destination color and destination factor.

*/ public final class NVBlendMinmaxFactor { /** * Accepted by the {@code mode} parameter of BlendEquation and BlendEquationi, and by the {@code modeRGB} and {@code modeAlpha} parameters of * BlendEquationSeparate and BlendEquationSeparatei. */ public static final int GL_FACTOR_MIN_AMD = 0x901C, GL_FACTOR_MAX_AMD = 0x901D; private NVBlendMinmaxFactor() {} }




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