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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the NV_sRGB_formats extension.
*
* This extension adds new uncompressed and compressed color texture formats with nonlinear sRGB color components.
*
* Luminance and luminance alpha provide support for textures containing sRGB values with identical red, green, and blue components.
*
* Compressed texture formats using S3TC and ETC1 compression algorithms are also added to provide compressed sRGB texture options.
*
* Finally, sized variant of sRGB, sLuminace, and sLuminance_alpha are provided for immutable textures defined using the EXT_texture_storage extension.
*
* Requires {@link GLES20 GLES 2.0} and {@link EXTSRGB EXT_sRGB}.
*/
public final class NVSRGBFormats {
/**
* Accepted by the {@code format} and {@code internalformat} parameter of TexImage2D, and TexImage3DNV. These are also accepted by {@code format} parameter
* of TexSubImage2D and TexSubImage3DNV.
*/
public static final int
GL_SLUMINANCE_NV = 0x8C46,
GL_SLUMINANCE_ALPHA_NV = 0x8C44;
/** Accepted by the {@code internalformat} parameter of RenderbufferStorage, TexStorage2DEXT, and TexStorage3DEXT. */
public static final int GL_SRGB8_NV = 0x8C41;
/** Accepted by the {@code internalformat} parameter of TexStorage2DEXT and TexStorage3DEXT. */
public static final int
GL_SLUMINANCE8_NV = 0x8C47,
GL_SLUMINANCE8_ALPHA8_NV = 0x8C45;
/**
* Accepted by the {@code internalformat} parameters of TexImage2D, TexImage3DNV, CompressedTexImage2D, and CompressedTexImage3DNV as well as the
* {@code format} parameter of TexSubImage2D, TexSubImage3DNV, CompressedTexSubImage2D, and CompressedTexSubImage3DNV.
*/
public static final int
GL_COMPRESSED_SRGB_S3TC_DXT1_NV = 0x8C4C,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV = 0x8C4D,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV = 0x8C4E,
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV = 0x8C4F;
private NVSRGBFormats() {}
}