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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_compressed_paletted_texture extension.
 * 
 * 

The goal of this extension is to allow direct support of palettized textures in OpenGL ES.

* *

Palettized textures are implemented in OpenGL ES using the CompressedTexImage2D call. The definition of the following parameters "level" and * "internalformat" in the CompressedTexImage2D call have been extended to support paletted textures.

*/ public final class OESCompressedPalettedTexture { /** Accepted by the {@code internalformat} paramter of CompressedTexImage2D. */ public static final int GL_PALETTE4_RGB8_OES = 0x8B90, GL_PALETTE4_RGBA8_OES = 0x8B91, GL_PALETTE4_R5_G6_B5_OES = 0x8B92, GL_PALETTE4_RGBA4_OES = 0x8B93, GL_PALETTE4_RGB5_A1_OES = 0x8B94, GL_PALETTE8_RGB8_OES = 0x8B95, GL_PALETTE8_RGBA8_OES = 0x8B96, GL_PALETTE8_R5_G6_B5_OES = 0x8B97, GL_PALETTE8_RGBA4_OES = 0x8B98, GL_PALETTE8_RGB5_A1_OES = 0x8B99; private OESCompressedPalettedTexture() {} }




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