org.lwjgl.opengles.OESTextureBuffer Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the OES_texture_buffer extension.
*
* This extension provides a new texture type, called a buffer texture. Buffer textures are one-dimensional arrays of texels whose storage comes from an
* attached buffer object. When a buffer object is bound to a buffer texture, a format is specified, and the data in the buffer object is treated as an
* array of texels of the specified format.
*
* The use of a buffer object to provide storage allows the texture data to be specified in a number of different ways: via buffer object loads
* (BufferData), direct CPU writes (MapBuffer), or framebuffer readbacks to pixel buffer objects (ReadPixels). A buffer object can also be loaded by
* transform feedback, which captures selected transformed attributes of vertices processed by the GL. Several of these mechanisms do not require an extra
* data copy, which would be required when using conventional TexImage-like entry points.
*
* Buffer textures do not support mipmapping, texture lookups with normalized floating-point texture coordinates, and texture filtering of any sort. They
* can be accessed via single texel fetch operations in programmable shaders, using a new sampler type and texel fetch function, and access can be
* controlled using the same memory barrier operations as for other texture types.
*
* Buffer textures are treated as (potentially large) one-dimensional textures; the maximum texture size supported for buffer textures in the initial
* implementation of this extension is 227 texels (note that this extension only guarantees support for buffer textures with 216
* texels, but we expect most implementations to exceed that substantially). When a buffer object is attached to a buffer texture, a size is not
* specified; rather, the number of texels in the texture is taken by dividing the size of the buffer object by the size of each texel.
*
* This extension also allows a sub-range of the buffer's data store to be attached to a texture. This can be used, for example, to allow multiple buffer
* textures to be backed by independent sub-ranges of the same buffer object, or for different sub-ranges of a single buffer object to be used for
* different purposes.
*
* Requires {@link GLES31 GLES 3.1}.
*/
public class OESTextureBuffer {
/**
* Accepted by the {@code target} parameter of BindBuffer, BufferData, BufferSubData, MapBufferRange, BindTexture, UnmapBuffer, GetBufferParameteriv,
* GetBufferPointerv, TexBufferOES, and TexBufferRangeOES.
*/
public static final int GL_TEXTURE_BUFFER_OES = 0x8C2A;
/** Accepted by the {@code pname} parameters of GetBooleanv, GetFloatv, and GetIntegerv. */
public static final int GL_TEXTURE_BUFFER_BINDING_OES = 0x8C2A;
/**
* (note that this token name is an alias for TEXTURE_BUFFER_OES, and is used for naming consistency with queries for the buffers bound to other buffer
* binding points). MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B TEXTURE_BINDING_BUFFER_OES 0x8C2C TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F Returned in the
* {@code type} parameter of GetActiveUniform, the {@code params} parameter of GetActiveUniformsiv, and the {@code params} parameter of
* GetProgramResourceiv when the TYPE property is queried on the UNIFORM interface.
*/
public static final int
GL_SAMPLER_BUFFER_OES = 0x8DC2,
GL_INT_SAMPLER_BUFFER_OES = 0x8DD0,
GL_UNSIGNED_INT_SAMPLER_BUFFER_OES = 0x8DD8,
GL_IMAGE_BUFFER_OES = 0x9051,
GL_INT_IMAGE_BUFFER_OES = 0x905C,
GL_UNSIGNED_INT_IMAGE_BUFFER_OES = 0x9067;
/** Accepted by the {@code pname} parameter of GetTexLevelParameter. */
public static final int
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES = 0x8C2D,
GL_TEXTURE_BUFFER_OFFSET_OES = 0x919D,
GL_TEXTURE_BUFFER_SIZE_OES = 0x919E;
static { GLES.initialize(); }
protected OESTextureBuffer() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glTexBufferOES, caps.glTexBufferRangeOES
);
}
// --- [ glTexBufferOES ] ---
public static native void glTexBufferOES(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLuint") int buffer);
// --- [ glTexBufferRangeOES ] ---
public static native void glTexBufferRangeOES(@NativeType("GLenum") int target, @NativeType("GLenum") int internalformat, @NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size);
}