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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the AMD_compressed_ATC_texture extension.
 * 
 * 

This extension enables support for ATC compressed texture formats. ATC is AMD's proprietary compression algorithm for compressing textures for handheld * devices to save on power consumption, memory footprint and bandwidth.

* *

Three compression formats are introduced:

* *
    *
  • A compression format for RGB textures.
  • *
  • A compression format for RGBA textures using explicit alpha encoding.
  • *
  • A compression format for RGBA textures using interpolated alpha encoding.
  • *
*/ public final class AMDCompressedATCTexture { /** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and CompressedTexImage3DOES. */ public static final int GL_ATC_RGB_AMD = 0x8C92, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE; private AMDCompressedATCTexture() {} }




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