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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the ANGLE_framebuffer_blit extension.
*
* This extension modifies framebuffer objects by splitting the framebuffer object binding point into separate DRAW and READ bindings. This allows copying
* directly from one framebuffer to another. In addition, a new high performance blit function is added to facilitate these blits and perform some data
* conversion where allowed.
*
* Requires {@link GLES20 GLES 2.0}.
*/
public class ANGLEFramebufferBlit {
/**
* Accepted by the {@code target} parameter of BindFramebuffer, CheckFramebufferStatus, FramebufferTexture2D, FramebufferTexture3DOES,
* FramebufferRenderbuffer, and GetFramebufferAttachmentParameteriv.
*/
public static final int
GL_READ_FRAMEBUFFER_ANGLE = 0x8CA8,
GL_DRAW_FRAMEBUFFER_ANGLE = 0x8CA9;
/** Accepted by the {@code pname} parameters of GetIntegerv and GetFloatv. */
public static final int
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE = 0x8CA6,
GL_READ_FRAMEBUFFER_BINDING_ANGLE = 0x8CAA;
static { GLES.initialize(); }
protected ANGLEFramebufferBlit() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glBlitFramebufferANGLE
);
}
// --- [ glBlitFramebufferANGLE ] ---
public static native void glBlitFramebufferANGLE(@NativeType("GLint") int srcX0, @NativeType("GLint") int srcY0, @NativeType("GLint") int srcX1, @NativeType("GLint") int srcY1, @NativeType("GLint") int dstX0, @NativeType("GLint") int dstY0, @NativeType("GLint") int dstX1, @NativeType("GLint") int dstY1, @NativeType("GLbitfield") int mask, @NativeType("GLenum") int filter);
}