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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the ANGLE_framebuffer_multisample extension.
 * 
 * 

This extension extends the framebuffer object framework to enable multisample rendering.

* *

The new operation RenderbufferStorageMultisampleANGLE() allocates storage for a renderbuffer object that can be used as a multisample buffer. A * multisample render buffer image differs from a single-sample render buffer image in that a multisample image has a number of SAMPLES that is greater * than zero. No method is provided for creating multisample texture images.

* *

All of the framebuffer-attachable images attached to a framebuffer object must have the same number of SAMPLES or else the framebuffer object is not * "framebuffer complete". If a framebuffer object with multisample attachments is "framebuffer complete", then the framebuffer object behaves as if * SAMPLE_BUFFERS is one.

* *

The resolve operation is affected by calling BlitFramebufferANGLE (provided by the ANGLE_framebuffer_blit extension) where the source is a multisample * application-created framebuffer object and the destination is a single-sample framebuffer object (either application-created or window-system * provided).

* *

Requires {@link GLES20 GLES 2.0} and {@link ANGLEFramebufferBlit ANGLE_framebuffer_blit}.

*/ public class ANGLEFramebufferMultisample { /** Accepted by the {@code pname} parameter of GetRenderbufferParameteriv. */ public static final int GL_RENDERBUFFER_SAMPLES_ANGLE = 0x8CAB; /** Returned by CheckFramebufferStatus. */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE = 0x8D56; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */ public static final int GL_MAX_SAMPLES_ANGLE = 0x8D57; static { GLES.initialize(); } protected ANGLEFramebufferMultisample() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glRenderbufferStorageMultisampleANGLE ); } // --- [ glRenderbufferStorageMultisampleANGLE ] --- public static native void glRenderbufferStorageMultisampleANGLE(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); }




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