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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/** Native bindings to the ANGLE_texture_compression_dxt1 extension. */
public final class ANGLETextureCompressionDXT1 {

    /** Accepted by the {@code internalformat} parameter of CompressedTexImage2D and the {@code format} parameter of CompressedTexSubImage2D. */
    public static final int
        GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE  = 0x83F0,
        GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE = 0x83F1;

    private ANGLETextureCompressionDXT1() {}

}




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