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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the APPLE_texture_max_level extension.
 * 
 * 

This extension allows an application to specify the maximum (coarsest) mipmap level that may be selected for the specified texture. This maximum level * is also used to determine which mip levels are considered when determining texture completeness.

*/ public final class APPLETextureMaxLevel { /** Accepted by the {@code pname} parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, GetTexParameteriv, and GetTexParameterfv. */ public static final int GL_TEXTURE_MAX_LEVEL_APPLE = 0x813D; private APPLETextureMaxLevel() {} }




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