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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the APPLE_texture_packed_float extension.
 * 
 * 

This extension adds two new 3-component floating-point texture formats that fit within a single 32-bit word called R11F_G11F_B10F and RGB9_E5

* *

The first RGB format, R11F_G11F_B10F, stores 5 bits of biased exponent per component in the same manner as 16-bit floating-point formats, but rather * than 10 mantissa bits, the red, green, and blue components have 6, 6, and 5 bits respectively. Each mantissa is assumed to have an implied leading one * except in the denorm exponent case. There is no sign bit so only non-negative values can be represented. Positive infinity, positivedenorms, and * positive NaN values are representable. The value of the fourth component returned by a texture fetch is always 1.0.

* *

The second RGB format, RGB9_E5, stores a single 5-bit exponent (biased up by 15) and three 9-bit mantissas for each respective component. There is no * sign bit so all three components must be non-negative. The fractional mantissas are stored without an implied 1 to the left of the decimal point. * Neither infinity nor not-a-number (NaN) are representable in this shared exponent format.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public final class APPLETexturePackedFloat { /** Accepted by the {@code type} parameter of TexImage2D and TexSubImage2D. */ public static final int GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE = 0x8C3B, GL_UNSIGNED_INT_5_9_9_9_REV_APPLE = 0x8C3E; /** Accepted by the {@code internalformat} parameter of TexStorage2DEXT. */ public static final int GL_R11F_G11F_B10F_APPLE = 0x8C3A, GL_RGB9_E5_APPLE = 0x8C3D; private APPLETexturePackedFloat() {} }




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