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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_blend_func_extended extension.
 * 
 * 

This extension provides an ES version of the ARB_blend_func_extended functionality.

* *

Traditional OpenGL includes fixed-function blending that combines source colors with the existing content of a render buffer in a variety of ways. A * number of extensions have enhanced this functionality by adding further sources of blending weights and methods to combine them. However, the inputs to * the fixed-function blending units are constrained to a source color (as output from fragment shading), destination color (as the current content of the * frame buffer) or constants that may be used in their place.

* *

This extension adds new blending functions whereby a fragment shader may output two colors, one of which is treated as the source color, and the other * used as a blending factor for either source or destination colors. Furthermore, this extension increases orthogonality by allowing the * SRC_ALPHA_SATURATE function to be used as the destination weight.

* *

Because of the limitations of the OpenGL ES 2.0 shading language, new built-in variables (gl_SecondaryFragColorEXT, gl_SecondaryFragDataEXT) are added * to the ES 1.00 shading language rather than introduce more complex features for user-defined fragment outputs. Because such built-in variable are * deprecated in ES 3.0, these variables are NOT available in the OpenGL ES 3.xx shading language verisons.

*/ public class EXTBlendFuncExtended { /** * Accepted by the {@code src} and {@code dst} parameters of BlendFunc and BlendFunciEXT, and by the {@code srcRGB}, {@code dstRGB}, {@code srcAlpha} and * {@code dstAlpha} parameters of BlendFuncSeparate and BlendFuncSeparateiEXT. */ public static final int GL_SRC1_COLOR_EXT = 0x88F9, GL_SRC1_ALPHA_EXT = 0x8589, GL_ONE_MINUS_SRC1_COLOR_EXT = 0x88FA, GL_ONE_MINUS_SRC1_ALPHA_EXT = 0x88FB, GL_SRC_ALPHA_SATURATE_EXT = 0x308; /** Accepted in the {@code props} array of GetProgramResourceiv. */ public static final int GL_LOCATION_INDEX_EXT = 0x930F; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */ public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT = 0x88FC; static { GLES.initialize(); } protected EXTBlendFuncExtended() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glBindFragDataLocationIndexedEXT, caps.glGetFragDataIndexEXT, caps.glBindFragDataLocationEXT, caps.glGetProgramResourceLocationIndexEXT ); } // --- [ glBindFragDataLocationIndexedEXT ] --- public static native void nglBindFragDataLocationIndexedEXT(int program, int colorNumber, int index, long name); public static void glBindFragDataLocationIndexedEXT(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("const GLchar *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } nglBindFragDataLocationIndexedEXT(program, colorNumber, index, memAddress(name)); } public static void glBindFragDataLocationIndexedEXT(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("GLuint") int index, @NativeType("const GLchar *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer nameEncoded = stack.ASCII(name); nglBindFragDataLocationIndexedEXT(program, colorNumber, index, memAddress(nameEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glGetFragDataIndexEXT ] --- public static native int nglGetFragDataIndexEXT(int program, long name); @NativeType("GLint") public static int glGetFragDataIndexEXT(@NativeType("GLuint") int program, @NativeType("const GLchar *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } return nglGetFragDataIndexEXT(program, memAddress(name)); } @NativeType("GLint") public static int glGetFragDataIndexEXT(@NativeType("GLuint") int program, @NativeType("const GLchar *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer nameEncoded = stack.ASCII(name); return nglGetFragDataIndexEXT(program, memAddress(nameEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glBindFragDataLocationEXT ] --- public static native void nglBindFragDataLocationEXT(int program, int colorNumber, long name); public static void glBindFragDataLocationEXT(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("const GLchar *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } nglBindFragDataLocationEXT(program, colorNumber, memAddress(name)); } public static void glBindFragDataLocationEXT(@NativeType("GLuint") int program, @NativeType("GLuint") int colorNumber, @NativeType("const GLchar *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer nameEncoded = stack.ASCII(name); nglBindFragDataLocationEXT(program, colorNumber, memAddress(nameEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glGetProgramResourceLocationIndexEXT ] --- public static native int nglGetProgramResourceLocationIndexEXT(int program, int programInterface, long name); @NativeType("GLint") public static int glGetProgramResourceLocationIndexEXT(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("const GLchar *") ByteBuffer name) { if (CHECKS) { checkNT1(name); } return nglGetProgramResourceLocationIndexEXT(program, programInterface, memAddress(name)); } @NativeType("GLint") public static int glGetProgramResourceLocationIndexEXT(@NativeType("GLuint") int program, @NativeType("GLenum") int programInterface, @NativeType("const GLchar *") CharSequence name) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer nameEncoded = stack.ASCII(name); return nglGetProgramResourceLocationIndexEXT(program, programInterface, memAddress(nameEncoded)); } finally { stack.setPointer(stackPointer); } } }




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