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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_debug_marker extension.
 * 
 * 

This extension defines a mechanism for OpenGL and OpenGL ES applications to annotate their command stream with markers for discrete events and groups * of commands using descriptive text markers.

* *

When profiling or debugging such an application within a debugger or profiler it is difficult to relate the commands within the command stream to the * elements of the scene or parts of the program code to which they correspond. Markers help obviate this by allowing applications to specify this link.

* *

The intended purpose of this is purely to improve the user experience within OpenGL and OpenGL ES development tools.

*/ public class EXTDebugMarker { static { GLES.initialize(); } protected EXTDebugMarker() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glInsertEventMarkerEXT, caps.glPushGroupMarkerEXT, caps.glPopGroupMarkerEXT ); } // --- [ glInsertEventMarkerEXT ] --- public static native void nglInsertEventMarkerEXT(int length, long marker); public static void glInsertEventMarkerEXT(@NativeType("const GLchar *") ByteBuffer marker) { nglInsertEventMarkerEXT(marker.remaining(), memAddress(marker)); } public static void glInsertEventMarkerEXT(@NativeType("const GLchar *") CharSequence marker) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer markerEncoded = stack.UTF8(marker, false); nglInsertEventMarkerEXT(markerEncoded.remaining(), memAddress(markerEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glPushGroupMarkerEXT ] --- public static native void nglPushGroupMarkerEXT(int length, long marker); public static void glPushGroupMarkerEXT(@NativeType("const GLchar *") ByteBuffer marker) { nglPushGroupMarkerEXT(marker.remaining(), memAddress(marker)); } public static void glPushGroupMarkerEXT(@NativeType("const GLchar *") CharSequence marker) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { ByteBuffer markerEncoded = stack.UTF8(marker, false); nglPushGroupMarkerEXT(markerEncoded.remaining(), memAddress(markerEncoded)); } finally { stack.setPointer(stackPointer); } } // --- [ glPopGroupMarkerEXT ] --- public static native void glPopGroupMarkerEXT(); }




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