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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the EXT_robustness extension.
 * 
 * 

Several recent trends in how OpenGL integrates into modern computer systems have created new requirements for robustness and security for OpenGL * rendering contexts.

* *

Additionally GPU architectures now support hardware fault detection; for example, video memory supporting ECC (error correcting codes) and error * detection. OpenGL contexts should be capable of recovering from hardware faults such as uncorrectable memory errors. Along with recovery from such * hardware faults, the recovery mechanism can also allow recovery from video memory access exceptions and system software failures. System software * failures can be due to device changes or driver failures.

* *

OpenGL queries that that return (write) some number of bytes to a buffer indicated by a pointer parameter introduce risk of buffer overflows that might * be exploitable by malware. To address this, queries with return value sizes that are not expressed directly by the parameters to the query itself are * given additional API functions with an additional parameter that specifies the number of bytes in the buffer and never writing bytes beyond that limit. * This is particularly useful for multi-threaded usage of OpenGL contexts in a "share group" where one context can change objects in ways that can cause * buffer overflows for another context's OpenGL queries.

* *

The original ARB_vertex_buffer_object extension includes an issue that explicitly states program termination is allowed when out-of-bounds vertex * buffer object fetches occur. Modern graphics hardware is capable well-defined behavior in the case of out-of- bounds vertex buffer object fetches. * Older hardware may require extra checks to enforce well-defined (and termination free) behavior, but this expense is warranted when processing * potentially untrusted content.

* *

The intent of this extension is to address some specific robustness goals:

* *
    *
  • For all existing OpenGL queries, provide additional "safe" APIs that limit data written to user pointers to a buffer size in bytes that is an * explicit additional parameter of the query.
  • *
  • Provide a mechanism for an OpenGL application to learn about graphics resets that affect the context. When a graphics reset occurs, the OpenGL * context becomes unusable and the application must create a new context to continue operation. Detecting a graphics reset happens through an * inexpensive query.
  • *
  • Provide an enable to guarantee that out-of-bounds buffer object accesses by the GPU will have deterministic behavior and preclude application * instability or termination due to an incorrect buffer access. Such accesses include vertex buffer fetches of attributes and indices, and indexed * reads of uniforms or parameters from buffers.
  • *
*/ public class EXTRobustness { /** Returned by GetGraphicsResetStatusEXT. */ public static final int GL_GUILTY_CONTEXT_RESET_EXT = 0x8253, GL_INNOCENT_CONTEXT_RESET_EXT = 0x8254, GL_UNKNOWN_CONTEXT_RESET_EXT = 0x8255; /** Accepted by the {@code value} parameter of GetBooleanv, GetIntegerv, and GetFloatv. */ public static final int GL_CONTEXT_ROBUST_ACCESS_EXT = 0x90F3, GL_RESET_NOTIFICATION_STRATEGY_EXT = 0x8256; /** Returned by GetIntegerv and related simple queries when {@code value} is RESET_NOTIFICATION_STRATEGY_EXT . */ public static final int GL_LOSE_CONTEXT_ON_RESET_EXT = 0x8252, GL_NO_RESET_NOTIFICATION_EXT = 0x8261; static { GLES.initialize(); } protected EXTRobustness() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glGetGraphicsResetStatusEXT, caps.glReadnPixelsEXT, caps.glGetnUniformfvEXT, caps.glGetnUniformivEXT ); } // --- [ glGetGraphicsResetStatusEXT ] --- @NativeType("GLenum") public static native int glGetGraphicsResetStatusEXT(); // --- [ glReadnPixelsEXT ] --- public static native void nglReadnPixelsEXT(int x, int y, int width, int height, int format, int type, int bufSize, long data); public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("GLsizei") int bufSize, @NativeType("void *") long data) { nglReadnPixelsEXT(x, y, width, height, format, type, bufSize, data); } public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ByteBuffer data) { nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining(), memAddress(data)); } public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") ShortBuffer data) { nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining() << 1, memAddress(data)); } public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") IntBuffer data) { nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining() << 2, memAddress(data)); } public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") FloatBuffer data) { nglReadnPixelsEXT(x, y, width, height, format, type, data.remaining() << 2, memAddress(data)); } // --- [ glGetnUniformfvEXT ] --- public static native void nglGetnUniformfvEXT(int program, int location, int bufSize, long params); public static void glGetnUniformfvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") FloatBuffer params) { nglGetnUniformfvEXT(program, location, params.remaining(), memAddress(params)); } @NativeType("void") public static float glGetnUniformfEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { FloatBuffer params = stack.callocFloat(1); nglGetnUniformfvEXT(program, location, 1, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } // --- [ glGetnUniformivEXT ] --- public static native void nglGetnUniformivEXT(int program, int location, int bufSize, long params); public static void glGetnUniformivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") IntBuffer params) { nglGetnUniformivEXT(program, location, params.remaining(), memAddress(params)); } @NativeType("void") public static int glGetnUniformiEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location) { MemoryStack stack = stackGet(); int stackPointer = stack.getPointer(); try { IntBuffer params = stack.callocInt(1); nglGetnUniformivEXT(program, location, 1, memAddress(params)); return params.get(0); } finally { stack.setPointer(stackPointer); } } /** Array version of: {@link #glReadnPixelsEXT ReadnPixelsEXT} */ public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") short[] data) { long __functionAddress = GLES.getICD().glReadnPixelsEXT; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, x, y, width, height, format, type, data.length << 1, data); } /** Array version of: {@link #glReadnPixelsEXT ReadnPixelsEXT} */ public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") int[] data) { long __functionAddress = GLES.getICD().glReadnPixelsEXT; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, x, y, width, height, format, type, data.length << 2, data); } /** Array version of: {@link #glReadnPixelsEXT ReadnPixelsEXT} */ public static void glReadnPixelsEXT(@NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void *") float[] data) { long __functionAddress = GLES.getICD().glReadnPixelsEXT; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, x, y, width, height, format, type, data.length << 2, data); } /** Array version of: {@link #glGetnUniformfvEXT GetnUniformfvEXT} */ public static void glGetnUniformfvEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLfloat *") float[] params) { long __functionAddress = GLES.getICD().glGetnUniformfvEXT; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, program, location, params.length, params); } /** Array version of: {@link #glGetnUniformivEXT GetnUniformivEXT} */ public static void glGetnUniformivEXT(@NativeType("GLuint") int program, @NativeType("GLint") int location, @NativeType("GLint *") int[] params) { long __functionAddress = GLES.getICD().glGetnUniformivEXT; if (CHECKS) { check(__functionAddress); } callPV(__functionAddress, program, location, params.length, params); } }




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