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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_shadow_samplers extension.
*
* This extension supports comparing the texture R coordinate to a depth texture value returning the result as a float value in the range [0,1]. This can
* be used to implement shadow maps.
*
* Requires {@link GLES20 GLES 2.0}.
*/
public final class EXTShadowSamplers {
/** Accepted by the {@code pname} parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. */
public static final int
GL_TEXTURE_COMPARE_MODE_EXT = 0x884C,
GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D;
/**
* Accepted by the {@code param} parameter of TexParameterf, TexParameteri, TexParameterfv, and TexParameteriv when the {@code pname} parameter is
* TEXTURE_COMPARE_MODE_EXT.
*/
public static final int GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E;
/** Returned in {@code type} by glGetActiveUniform. */
public static final int GL_SAMPLER_2D_SHADOW_EXT = 0x8B62;
private EXTShadowSamplers() {}
}