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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_shadow_samplers extension.
 * 
 * 

This extension supports comparing the texture R coordinate to a depth texture value returning the result as a float value in the range [0,1]. This can * be used to implement shadow maps.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public final class EXTShadowSamplers { /** Accepted by the {@code pname} parameter of TexParameterf, TexParameteri, TexParameterfv, TexParameteriv, GetTexParameterfv, and GetTexParameteriv. */ public static final int GL_TEXTURE_COMPARE_MODE_EXT = 0x884C, GL_TEXTURE_COMPARE_FUNC_EXT = 0x884D; /** * Accepted by the {@code param} parameter of TexParameterf, TexParameteri, TexParameterfv, and TexParameteriv when the {@code pname} parameter is * TEXTURE_COMPARE_MODE_EXT. */ public static final int GL_COMPARE_REF_TO_TEXTURE_EXT = 0x884E; /** Returned in {@code type} by glGetActiveUniform. */ public static final int GL_SAMPLER_2D_SHADOW_EXT = 0x8B62; private EXTShadowSamplers() {} }




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