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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_compression_rgtc extension.
 * 
 * 

This extension introduces four new block-based texture compression formats suited for unsigned and signed red and red-green textures (hence the name * "rgtc" for Red-Green Texture Compression).

* *

These formats are designed to reduce the storage requirements and memory bandwidth required for red and red-green textures by a factor of 2-to-1 over * conventional uncompressed luminance and luminance-alpha textures with 8-bit components ({@link EXTTextureStorage#GL_LUMINANCE8_EXT LUMINANCE8_EXT} and {@link EXTTextureStorage#GL_LUMINANCE8_ALPHA8_EXT LUMINANCE8_ALPHA8_EXT}).

* *

The compressed signed red-green format is reasonably suited for storing compressed normal maps.

* *

This extension uses the same compression format as the EXT_texture_compression_latc extension except the color data is stored in the red and green * components rather than luminance and alpha. Representing compressed red and green components is consistent with the BC4 and BC5 compressed formats * supported by DirectX 10.

* *

Requires {@link GLES30 GLES 3.0}.

*/ public final class EXTTextureCompressionRGTC { /** * Accepted by the {@code internalFormat} parameter of {@link GLES20#glTexImage2D TexImage2D}, {@link GLES30#glTexStorage2D TexStorage2D}, and {@link GLES20#glCompressedTexImage2D CompressedTexImage2D} and the {@code format} parameter of * {@link GLES20#glCompressedTexSubImage2D CompressedTexSubImage2D}. */ public static final int GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC, GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE; private EXTTextureCompressionRGTC() {} }




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