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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_compression_s3tc extension.
 * 
 * 

This extension provides additional texture compression functionality specific to S3's S3TC format (called DXTC in Microsoft's DirectX API), subject to * all the requirements and limitations described by the extension GL_ARB_texture_compression.

* *

This extension supports DXT1, DXT3, and DXT5 texture compression formats. For the DXT1 image format, this specification supports an RGB-only mode and a * special RGBA mode with single-bit "transparent" alpha.

*/ public final class EXTTextureCompressionS3TC { /** * In extended OpenGL ES 2.0.25 these new tokens are accepted by the {@code internalformat} parameter of TexImage2D, CompressedTexImage2D and the * {@code format} parameter of CompressedTexSubImage2D. In extended OpenGL ES 3.0.2 these new tokens are also accepted by the {@code internalformat} * parameter of TexImage3D, CompressedTexImage3D, TexStorage2D, TexStorage3D and the {@code format} parameter of CompressedTexSubImage3D. */ public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3; private EXTTextureCompressionS3TC() {} }




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