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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the EXT_texture_compression_s3tc extension.
*
* This extension provides additional texture compression functionality specific to S3's S3TC format (called DXTC in Microsoft's DirectX API), subject to
* all the requirements and limitations described by the extension GL_ARB_texture_compression.
*
* This extension supports DXT1, DXT3, and DXT5 texture compression formats. For the DXT1 image format, this specification supports an RGB-only mode and a
* special RGBA mode with single-bit "transparent" alpha.
*/
public final class EXTTextureCompressionS3TC {
/**
* In extended OpenGL ES 2.0.25 these new tokens are accepted by the {@code internalformat} parameter of TexImage2D, CompressedTexImage2D and the
* {@code format} parameter of CompressedTexSubImage2D. In extended OpenGL ES 3.0.2 these new tokens are also accepted by the {@code internalformat}
* parameter of TexImage3D, CompressedTexImage3D, TexStorage2D, TexStorage3D and the {@code format} parameter of CompressedTexSubImage3D.
*/
public static final int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0,
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1,
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2,
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
private EXTTextureCompressionS3TC() {}
}