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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_compression_s3tc_srgb extension.
 * 
 * 

This extension adds new compressed color texture formats using S3TC with nonlinear sRGB color components.

*/ public final class EXTTextureCompressionS3TCSRGB { /** * In extended OpenGL ES 2 these new tokens are accepted by the {@code internalformat} parameter of TexImage2D, CompressedTexImage2D, TexStorage2DEXT, * TextureStorage2DEXT and the {@code format} parameter of CompressedTexSubImage2D. * *

In extended OpenGL ES 3 these new tokens are also accepted by the {@code internalformat} parameter of TexImage2D, TexImage3D, CompressedTexImage3D, * TexStorage2D, TexStorage3D, TexStorage3DEXT, TextureStorage3DEXT and the {@code format} parameter of CompressedTexSubImage3D..

*/ public static final int GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F; private EXTTextureCompressionS3TCSRGB() {} }




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