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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the EXT_texture_norm16 extension.
 * 
 * 

OpenGL ES 3.1 supports 8-bit (signed) normalized textures.

* *

This extension provides a set of new 16 bit signed normalized and unsigned normalized fixed point texture, renderbuffer and texture buffer formats.

* *

Requires {@link GLES31 GLES 3.1}.

*/ public final class EXTTextureNorm16 { /** * Accepted by the {@code internalFormat} parameter of TexImage2D,TexImage3D, TexStorage2D, TexStorage3D and TexStorage2DMultisample, * TexStorage3DMultisampleOES, TexBufferEXT, TexBufferRangeEXT, TextureViewEXT, RenderbufferStorage and RenderbufferStorageMultisample. */ public static final int GL_R16_EXT = 0x822A, GL_RG16_EXT = 0x822C, GL_RGBA16_EXT = 0x805B; /** * Accepted by the {@code internalFormat} parameter of TexImage2D,TexImage3D, TexStorage2D, TexStorage3D, TexStorage2DMultisample, * TexStorage3DMultisampleOES and TextureViewEXT. */ public static final int GL_RGB16_EXT = 0x8054, GL_R16_SNORM_EXT = 0x8F98, GL_RG16_SNORM_EXT = 0x8F99, GL_RGB16_SNORM_EXT = 0x8F9A, GL_RGBA16_SNORM_EXT = 0x8F9B; private EXTTextureNorm16() {} }




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