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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the EXT_texture_storage extension.
 * 
 * 

The texture image specification commands in OpenGL allow each level to be separately specified with different sizes, formats, types and so on, and only * imposes consistency checks at draw time. This adds overhead for implementations.

* *

This extension provides a mechanism for specifying the entire structure of a texture in a single call, allowing certain consistency checks and memory * allocations to be done up front. Once specified, the format and dimensions of the image array become immutable, to simplify completeness checks in the * implementation.

* *

When using this extension, it is no longer possible to supply texture data using TexImage*. Instead, data can be uploaded using TexSubImage*, or * produced by other means (such as render-to-texture, mipmap generation, or rendering to a sibling EGLImage).

* *

This extension has complicated interactions with other extensions. The goal of most of these interactions is to ensure that a texture is always mipmap * complete (and cube complete for cubemap textures).

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class EXTTextureStorage { /** Accepted by the {@code value} parameter of GetTexParameter{if}v. */ public static final int GL_TEXTURE_IMMUTABLE_FORMAT_EXT = 0x912F; /** Accepted by the {@code internalformat} parameter of TexStorage when implemented on OpenGL ES. */ public static final int GL_ALPHA8_EXT = 0x803C, GL_LUMINANCE8_EXT = 0x8040, GL_LUMINANCE8_ALPHA8_EXT = 0x8045, GL_RGBA32F_EXT = 0x8814, GL_RGB32F_EXT = 0x8815, GL_ALPHA32F_EXT = 0x8816, GL_LUMINANCE32F_EXT = 0x8818, GL_LUMINANCE_ALPHA32F_EXT = 0x8819, GL_RGBA16F_EXT = 0x881A, GL_RGB16F_EXT = 0x881B, GL_ALPHA16F_EXT = 0x881C, GL_LUMINANCE16F_EXT = 0x881E, GL_LUMINANCE_ALPHA16F_EXT = 0x881F, GL_RGB10_A2_EXT = 0x8059, GL_RGB10_EXT = 0x8052, GL_BGRA8_EXT = 0x93A1, GL_R8_EXT = 0x8229, GL_RG8_EXT = 0x822B, GL_R32F_EXT = 0x822E, GL_RG32F_EXT = 0x8230, GL_R16F_EXT = 0x822D, GL_RG16F_EXT = 0x822F, GL_RGB_RAW_422_APPLE = 0x8A51; static { GLES.initialize(); } protected EXTTextureStorage() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps, java.util.Set ext) { return checkFunctions( caps.glTexStorage1DEXT, caps.glTexStorage2DEXT, caps.glTexStorage3DEXT, caps.hasDSA(ext) ? caps.glTextureStorage1DEXT : -1L, caps.hasDSA(ext) ? caps.glTextureStorage2DEXT : -1L, caps.hasDSA(ext) ? caps.glTextureStorage3DEXT : -1L ); } // --- [ glTexStorage1DEXT ] --- public static native void glTexStorage1DEXT(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width); // --- [ glTexStorage2DEXT ] --- public static native void glTexStorage2DEXT(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); // --- [ glTexStorage3DEXT ] --- public static native void glTexStorage3DEXT(@NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth); // --- [ glTextureStorage1DEXT ] --- public static native void glTextureStorage1DEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width); // --- [ glTextureStorage2DEXT ] --- public static native void glTextureStorage2DEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); // --- [ glTextureStorage3DEXT ] --- public static native void glTextureStorage3DEXT(@NativeType("GLuint") int texture, @NativeType("GLenum") int target, @NativeType("GLsizei") int levels, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth); }




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