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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the INTEL_framebuffer_CMAA extension.
*
* Multisampling is a mechanism to antialias all GL primitives and is part of the GL specification.
*
* Better visual quality can be achieved by applying multisampling. However, on certain platforms it comes at a high performance cost. In general, the
* greater number of samples per pixel, the bigger the cost.
*
* Conservative Morphological Anti-Aliasing (CMAA) is an alternative approach to antialiasing, which operates on the final image. This post processing
* technique results in image quality comparable to multisampling at much lower cost and better performance.
*
* This extension incorporates an optimized CMAA algorithm implementation into the GL implementation.
*
* For more information on CMAA refer to http://software.intel.com.
*/
public class INTELFramebufferCMAA {
static { GLES.initialize(); }
protected INTELFramebufferCMAA() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glApplyFramebufferAttachmentCMAAINTEL
);
}
// --- [ glApplyFramebufferAttachmentCMAAINTEL ] ---
/**
* Requests the post processing of current draw buffers pertaining to the framebuffer bound to the {@link GLES30#GL_DRAW_FRAMEBUFFER DRAW_FRAMEBUFFER} target according to the
* Conservative Morphological Anti-Aliasing algorithm.
*/
public static native void glApplyFramebufferAttachmentCMAAINTEL();
}