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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the NV_alpha_to_coverage_dither_control extension.
 * 
 * 

{@code NV_alpha_to_coverage_dither_control} provides a new mechanism to control whether dithering is applied when the existing alpha to coverage * functionality is used.

*/ public class NVAlphaToCoverageDitherControl { /** Accepted by the {@code param} parameter of {@link #glAlphaToCoverageDitherControlNV AlphaToCoverageDitherControlNV}. */ public static final int GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D, GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E, GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F; /** Accepted by the {@code param} of {@link GLES20#glGetIntegerv GetIntegerv}. */ public static final int GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF; static { GLES.initialize(); } protected NVAlphaToCoverageDitherControl() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glAlphaToCoverageDitherControlNV ); } // --- [ glAlphaToCoverageDitherControlNV ] --- public static native void glAlphaToCoverageDitherControlNV(@NativeType("GLenum") int mode); }




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