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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;

/**
 * Native bindings to the NV_draw_instanced extension.
 * 
 * 

A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive * count and type, multiple times. This extension provides a means of accelerating such use cases while limiting the number of required API calls, and * keeping the amount of duplicate data to a minimum.

* *

This extension introduces two draw calls which are conceptually equivalent to a series of draw calls. Each conceptual call in this series is considered * an "instance" of the actual draw call.

* *

This extension also introduces a read-only built-in variable to GLSL which contains the "instance ID." This variable initially contains 0, but * increases by one after each conceptual draw call.

* *

By using the instance ID or multiples thereof as an index into a uniform array containing transform data, vertex shaders can draw multiple instances of * an object with a single draw call.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class NVDrawInstanced { static { GLES.initialize(); } protected NVDrawInstanced() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glDrawArraysInstancedNV, caps.glDrawElementsInstancedNV ); } // --- [ glDrawArraysInstancedNV ] --- public static native void glDrawArraysInstancedNV(@NativeType("GLenum") int mode, @NativeType("GLint") int first, @NativeType("GLsizei") int count, @NativeType("GLsizei") int primcount); // --- [ glDrawElementsInstancedNV ] --- /** * Unsafe version of: {@link #glDrawElementsInstancedNV DrawElementsInstancedNV} * * @param type {@link GLES20#GL_UNSIGNED_BYTE UNSIGNED_BYTE} {@link GLES20#GL_UNSIGNED_SHORT UNSIGNED_SHORT} {@link GLES20#GL_UNSIGNED_INT UNSIGNED_INT} */ public static native void nglDrawElementsInstancedNV(int mode, int count, int type, long indices, int primcount); /** * @param mode * @param count * @param type {@link GLES20#GL_UNSIGNED_BYTE UNSIGNED_BYTE} {@link GLES20#GL_UNSIGNED_SHORT UNSIGNED_SHORT} {@link GLES20#GL_UNSIGNED_INT UNSIGNED_INT} * @param indices * @param primcount */ public static void glDrawElementsInstancedNV(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("const void *") long indices, @NativeType("GLsizei") int primcount) { nglDrawElementsInstancedNV(mode, count, type, indices, primcount); } /** * @param mode * @param type {@link GLES20#GL_UNSIGNED_BYTE UNSIGNED_BYTE} {@link GLES20#GL_UNSIGNED_SHORT UNSIGNED_SHORT} {@link GLES20#GL_UNSIGNED_INT UNSIGNED_INT} * @param indices * @param primcount */ public static void glDrawElementsInstancedNV(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("const void *") ByteBuffer indices, @NativeType("GLsizei") int primcount) { nglDrawElementsInstancedNV(mode, indices.remaining() >> GLESChecks.typeToByteShift(type), type, memAddress(indices), primcount); } public static void glDrawElementsInstancedNV(@NativeType("GLenum") int mode, @NativeType("const void *") ByteBuffer indices, @NativeType("GLsizei") int primcount) { nglDrawElementsInstancedNV(mode, indices.remaining(), GLES20.GL_UNSIGNED_BYTE, memAddress(indices), primcount); } public static void glDrawElementsInstancedNV(@NativeType("GLenum") int mode, @NativeType("const void *") ShortBuffer indices, @NativeType("GLsizei") int primcount) { nglDrawElementsInstancedNV(mode, indices.remaining(), GLES20.GL_UNSIGNED_SHORT, memAddress(indices), primcount); } public static void glDrawElementsInstancedNV(@NativeType("GLenum") int mode, @NativeType("const void *") IntBuffer indices, @NativeType("GLsizei") int primcount) { nglDrawElementsInstancedNV(mode, indices.remaining(), GLES20.GL_UNSIGNED_INT, memAddress(indices), primcount); } }




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