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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the NV_instanced_arrays extension.
 * 
 * 

A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive * count and type, multiple times. This extension provides a means of accelerating such use cases while limiting the number of required API calls, and * keeping the amount of duplicate data to a minimum.

* *

In particular, this extension specifies an alternative to the read-only shader variable introduced by NV_draw_instanced. It uses the same draw calls * introduced by that extension, but redefines them so that a vertex shader can instead use vertex array attributes as a source of instance data.

* *

This extension introduces an array "divisor" for generic vertex array attributes, which when non-zero specifies that the attribute is "instanced." An * instanced attribute does not advance per-vertex as usual, but rather after every {@code divisor} conceptual draw calls.

* *

(Attributes which aren't instanced are repeated in their entirety for every conceptual draw call.)

* *

By specifying transform data in an instanced attribute or series of instanced attributes, vertex shaders can, in concert with the instancing draw * calls, draw multiple instances of an object with one draw call.

* *

Requires {@link GLES20 GLES 2.0}.

*/ public class NVInstancedArrays { /** Accepted by the {@code pname} parameters of GetVertexAttribfv, and GetVertexAttribiv. */ public static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV = 0x88FE; static { GLES.initialize(); } protected NVInstancedArrays() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glVertexAttribDivisorNV ); } // --- [ glVertexAttribDivisorNV ] --- public static native void glVertexAttribDivisorNV(@NativeType("GLuint") int index, @NativeType("GLuint") int divisor); }




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