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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the NV_path_rendering_shared_edge extension.
 * 
 * 

This extension introduces a new path command modifier to the NV_path_rendering extension to indicate that a path command represents an edge (either * straight or curved) that is shared with another path.

* *

When used in conjunction with NV_framebuffer_mixed_samples, a shared edge (or a whole path including shared edges) will use modified rasterization * rules in order to ensure that groups of raster samples associated with a given coverage sample will all produce consistent coverage results, in order * to avoid artifacts described further in the issues section at the end of this document.

* *

Requires {@link NVPathRendering NV_path_rendering}.

*/ public final class NVPathRenderingSharedEdge { /** Allowed to be added to command tokens in elements of the {@code commands} array parameter of PathCommandsNV and PathSubCommandsNV. */ public static final int GL_SHARED_EDGE_NV = 0xC0; private NVPathRenderingSharedEdge() {} }




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