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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the NV_shadow_samplers_cube extension.
*
* This extension expands the shadow map capability described in EXT_shadow_samplers to include support for shadow samplers of cube map textures.
*
* Requires {@link GLES20 GLES 2.0}, {@link OESDepthTextureCubeMap OES_depth_texture_cube_map} and {@link EXTShadowSamplers EXT_shadow_samplers}.
*/
public final class NVShadowSamplersCube {
/** Returned in {@code type} by glGetActiveUniform. */
public static final int GL_SAMPLER_CUBE_SHADOW_NV = 0x8DC5;
private NVShadowSamplersCube() {}
}