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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the OES_depth32 extension.
 * 
 * 

This extension enables 32-bit depth components as a valid render buffer storage format.

*/ public final class OESDepth32 { /** Accepted by the {@code internalformat} parameter of RenderbufferStorageOES. */ public static final int GL_DEPTH_COMPONENT32_OES = 0x81A7; private OESDepth32() {} }




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