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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the QCOM_binning_control extension.
 * 
 * 

This extension adds some new hints to give more control to application developers over the driver's binning algorithm.

* *

Only change this state right before changing rendertargets or right after a swap or there will be a large performance penalty.

*/ public final class QCOMBinningControl { /** Accepted by the {@code target} parameter of Hint. */ public static final int GL_BINNING_CONTROL_HINT_QCOM = 0x8FB0; /** Accepted by the {@code hint} parameter of Hint. */ public static final int GL_CPU_OPTIMIZED_QCOM = 0x8FB1, GL_GPU_OPTIMIZED_QCOM = 0x8FB2, GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM = 0x8FB3, GL_DONT_CARE = 0x1100; private QCOMBinningControl() {} }




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