org.lwjgl.opengles.QCOMTextureFoveated Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
/**
* Native bindings to the QCOM_texture_foveated extension.
*
* Foveated rendering is a technique that aims to reduce fragment processing workload and bandwidth by reducing the average resolution of a render target.
* Perceived image quality is kept high by leaving the focal point of rendering at full resolution.
*
* It exists in two major forms:
*
*
* - Static foveated (lens matched) rendering: where the gaze point is fixed with a large fovea region and designed to match up with the lens
* characteristics.
* - Eye-tracked foveated rendering: where the gaze point is continuously tracked by a sensor to allow a smaller fovea region (further reducing average
* resolution)
*
*
* Traditionally foveated rendering involves breaking a render target's area into smaller regions such as bins, tiles, viewports, or layers which are
* rendered to individually. Each of these regions has the geometry projected or scaled differently so that the net resolution of these layers is less
* than the original render target's resolution. When these regions are mapped back to the original render target, they create a rendered result with
* decreased quality as pixels get further from the focal point.
*
* Foveated rendering is currently achieved by large modifications to an applications render pipelines to manually implement the required geometry
* amplifications, blits, and projection changes. This presents a large implementation cost to an application developer and is generally inefficient as it
* can not make use of a platforms unique hardware features or optimized software paths. This extension aims to address these problems by exposing
* foveated rendering in an explicit and vendor neutral way, and by providing an interface with minimal changes to how an application specifies its render
* targets.
*/
public class QCOMTextureFoveated {
/**
* Accepted as a value for {@code pname} for the TexParameter{if} and TexParameter{if}v commands and for the {@code pname} parameter of
* GetTexParameter{if}v.
*/
public static final int
GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM = 0x8BFB,
GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM = 0x8BFC;
/** Accepted as the {@code pname} parameter of GetTexParameter{if}v. */
public static final int
GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM = 0x8BFD,
GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM = 0x8BFE;
/**
* Accepted as a value to {@code param} for the TexParameter{if} and to {@code params} for the TexParameter{if}v commands with a {@code pname} of
* {@link #GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM TEXTURE_FOVEATED_FEATURE_BITS_QCOM}; returned as possible values for {@code params} when GetTexParameter{if}v is queried with a {@code pname} of
* {@link #GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM TEXTURE_FOVEATED_FEATURE_BITS_QCOM}.
*/
public static final int
GL_FOVEATION_ENABLE_BIT_QCOM = 0x1,
GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM = 0x2;
/** Returned by {@link GLES20#glCheckFramebufferStatus CheckFramebufferStatus}. */
public static final int GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM = 0x8BFF;
static { GLES.initialize(); }
protected QCOMTextureFoveated() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glTextureFoveationParametersQCOM
);
}
// --- [ glTextureFoveationParametersQCOM ] ---
public static native void glTextureFoveationParametersQCOM(@NativeType("GLuint") int texture, @NativeType("GLuint") int layer, @NativeType("GLuint") int focalPoint, float focalX, float focalY, float gainX, float gainY, float foveaArea);
}