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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

import static org.lwjgl.system.Checks.*;

/**
 * Native bindings to the AMD_framebuffer_multisample_advanced extension.
 * 
 * 

This extension extends {@code ARB_framebuffer_object} by allowing compromises between image quality and memory footprint of multisample antialiasing.

* *

{@code ARB_framebuffer_object} introduced {@link GLES30#glRenderbufferStorageMultisample RenderbufferStorageMultisample} as a method of defining the parameters for a multisample render buffer. * This function takes a {@code samples} parameter that has strict requirements on behavior such that no compromises in the final image quality are * allowed. Additionally, {@code ARB_framebuffer_object} requires that all framebuffer attachments have the same number of samples.

* *

This extension extends {@code ARB_framebuffer_object} by providing a new function, {@link #glRenderbufferStorageMultisampleAdvancedAMD RenderbufferStorageMultisampleAdvancedAMD}, that distinguishes * between samples and storage samples for color renderbuffers where the number of storage samples can be less than the number of samples. This extension * also allows non-matching sample counts between color and depth/stencil renderbuffers.

* *

This extension does not require any specific combination of sample counts to be supported.

* *

Requires {@link GLES30 GLES30}.

*/ public class AMDFramebufferMultisampleAdvanced { /** Accepted by the {@code pname} parameter of {@link GLES20#glGetRenderbufferParameteriv GetRenderbufferParameteriv}. */ public static final int GL_RENDERBUFFER_STORAGE_SAMPLES_AMD = 0x91B2; /** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv, GetInteger64v, GetFloatv, GetDoublev. */ public static final int GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD = 0x91B3, GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD = 0x91B4, GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD = 0x91B5, GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B6, GL_SUPPORTED_MULTISAMPLE_MODES_AMD = 0x91B7; static { GLES.initialize(); } protected AMDFramebufferMultisampleAdvanced() { throw new UnsupportedOperationException(); } static boolean isAvailable(GLESCapabilities caps) { return checkFunctions( caps.glRenderbufferStorageMultisampleAdvancedAMD, caps.glNamedRenderbufferStorageMultisampleAdvancedAMD ); } // --- [ glRenderbufferStorageMultisampleAdvancedAMD ] --- public static native void glRenderbufferStorageMultisampleAdvancedAMD(@NativeType("GLenum") int target, @NativeType("GLsizei") int samples, @NativeType("GLsizei") int storageSamples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); // --- [ glNamedRenderbufferStorageMultisampleAdvancedAMD ] --- public static native void glNamedRenderbufferStorageMultisampleAdvancedAMD(@NativeType("GLuint") int renderbuffer, @NativeType("GLsizei") int samples, @NativeType("GLsizei") int storageSamples, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height); }




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