org.lwjgl.opengles.NVTextureArray Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import javax.annotation.*;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.JNI.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the NV_texture_array extension.
*
* This extension introduces the notion of two-dimensional array textures. An array texture is a collection of two-dimensional images of identical size
* and format, arranged in layers. Array textures are specified using TexImage3DNV, where the depth is used to indicate the number of layers in the image.
*
* An array texture is accessed as a single unit in a programmable shader, using a single coordinate vector. A single layer is selected, using the "p"
* texture coordinate, and that layer is then accessed as though it were a two-dimensional texture. The layer coordinate is provided as an unnormalized
* floating-point value in the range {@code [0,-1]}, where {@code } is the number of layers in the array texture. Texture lookups do not filter
* between layers, though such filtering can be achieved using programmable shaders. When mipmapping is used, each level of an array texture has the same
* number of layers as the base level; the number of layers is not reduced as the image size decreases.
*
* Single layers of array textures can be rendered to by binding them to a framebuffer object using the FramebufferTextureLayerNV function.
*/
public class NVTextureArray {
/**
* Accepted by the {@code target} parameter of TexImage3DNV, TexSubImage3DNV, CopyTexSubImage3DNV, CompressedTexImage3DNV, CompressedTexSubImage3DNV,
* TexParameteri, TexParameteriv, TexParameterf, TexParameterfv, GenerateMipmap, and BindTexture.
*/
public static final int GL_TEXTURE_2D_ARRAY_NV = 0x8C1A;
/** Accepted by the {@code pname} parameter of GetBooleanv, GetIntegerv and GetFloatv. */
public static final int
GL_TEXTURE_BINDING_2D_ARRAY_NV = 0x8C1D,
GL_MAX_ARRAY_TEXTURE_LAYERS_NV = 0x88FF;
/** Accepted by the {@code pname} parameter of GetFramebufferAttachmentParameteriv. */
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV = 0x8CD4;
/** Returned by the {@code type} parameter of GetActiveUniform. */
public static final int GL_SAMPLER_2D_ARRAY_NV = 0x8DC1;
/** Accepted by the {@code pname} parameter of PixelStorei, GetBooleanv, GetIntegerv and GetFloatv. */
public static final int
GL_UNPACK_SKIP_IMAGES_NV = 0x806D,
GL_UNPACK_IMAGE_HEIGHT_NV = 0x806E;
static { GLES.initialize(); }
protected NVTextureArray() {
throw new UnsupportedOperationException();
}
static boolean isAvailable(GLESCapabilities caps) {
return checkFunctions(
caps.glTexImage3DNV, caps.glTexSubImage3DNV, caps.glCopyTexSubImage3DNV, caps.glCompressedTexImage3DNV, caps.glCompressedTexSubImage3DNV,
caps.glFramebufferTextureLayerNV
);
}
// --- [ glTexImage3DNV ] ---
public static native void nglTexImage3DNV(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long pixels);
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ByteBuffer pixels) {
nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels));
}
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") long pixels) {
nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") ShortBuffer pixels) {
nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels));
}
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") IntBuffer pixels) {
nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels));
}
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") FloatBuffer pixels) {
nglTexImage3DNV(target, level, internalFormat, width, height, depth, border, format, type, memAddressSafe(pixels));
}
// --- [ glTexSubImage3DNV ] ---
public static native void nglTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long pixels);
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer pixels) {
nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels));
}
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") long pixels) {
nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") ShortBuffer pixels) {
nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels));
}
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") IntBuffer pixels) {
nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels));
}
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") FloatBuffer pixels) {
nglTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, memAddress(pixels));
}
// --- [ glCopyTexSubImage3DNV ] ---
public static native void glCopyTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLint") int x, @NativeType("GLint") int y, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height);
// --- [ glCompressedTexImage3DNV ] ---
public static native void nglCompressedTexImage3DNV(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long data);
public static void glCompressedTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLsizei") int imageSize, @Nullable @NativeType("void const *") long data) {
nglCompressedTexImage3DNV(target, level, internalformat, width, height, depth, border, imageSize, data);
}
public static void glCompressedTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalformat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @Nullable @NativeType("void const *") ByteBuffer data) {
nglCompressedTexImage3DNV(target, level, internalformat, width, height, depth, border, remainingSafe(data), memAddressSafe(data));
}
// --- [ glCompressedTexSubImage3DNV ] ---
public static native void nglCompressedTexSubImage3DNV(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long data);
public static void glCompressedTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLsizei") int imageSize, @NativeType("void const *") long data) {
nglCompressedTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
public static void glCompressedTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("void const *") ByteBuffer data) {
nglCompressedTexSubImage3DNV(target, level, xoffset, yoffset, zoffset, width, height, depth, format, data.remaining(), memAddress(data));
}
// --- [ glFramebufferTextureLayerNV ] ---
public static native void glFramebufferTextureLayerNV(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLint") int layer);
/** Array version of: {@link #glTexImage3DNV TexImage3DNV} */
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") short[] pixels) {
long __functionAddress = GLES.getICD().glTexImage3DNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/** Array version of: {@link #glTexImage3DNV TexImage3DNV} */
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") int[] pixels) {
long __functionAddress = GLES.getICD().glTexImage3DNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/** Array version of: {@link #glTexImage3DNV TexImage3DNV} */
public static void glTexImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLenum") int internalFormat, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLint") int border, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @Nullable @NativeType("void const *") float[] pixels) {
long __functionAddress = GLES.getICD().glTexImage3DNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, level, internalFormat, width, height, depth, border, format, type, pixels);
}
/** Array version of: {@link #glTexSubImage3DNV TexSubImage3DNV} */
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") short[] pixels) {
long __functionAddress = GLES.getICD().glTexSubImage3DNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
/** Array version of: {@link #glTexSubImage3DNV TexSubImage3DNV} */
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") int[] pixels) {
long __functionAddress = GLES.getICD().glTexSubImage3DNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
/** Array version of: {@link #glTexSubImage3DNV TexSubImage3DNV} */
public static void glTexSubImage3DNV(@NativeType("GLenum") int target, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLenum") int format, @NativeType("GLenum") int type, @NativeType("void const *") float[] pixels) {
long __functionAddress = GLES.getICD().glTexSubImage3DNV;
if (CHECKS) {
check(__functionAddress);
}
callPV(__functionAddress, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
}