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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the ARM_texture_unnormalized_coordinates extension.
 * 
 * 

This extension provides the option to switch to unnormalized coordinates for texture lookups using a sampler parameter.

* *

Texture lookup in OpenGL ES is done using normalized coordinates. For certain applications it is convenient to work with non-normalized coordinates * instead. It also beneficial to keep support for bilinear filtering.

* *

Additional restrictions apply to textures with non-normalized coordinates that affect texture completeness and the available texture lookup functions.

* *

Requires {@link GLES30 GLES 3.0}.

*/ public final class ARMTextureUnnormalizedCoordinates { /** * Accepted by the {@code pname} parameter of TexParameteri, TexParameterf, TexParameteriv, TexParameterfv, SamplerParameteri, SamplerParameterf, * SamplerParameteriv, SamplerParameterfv, TexParameterIivEXT, TexParameterIuivEXT, SamplerParameterIivEXT, SamplerParameterIuivEXT, GetTexParameteriv, * GetTexParameterfv, GetTexParameterIivEXT, GetTexParameterIuivEXT, GetSamplerParameteriv, GetSamplerParameterfv, GetSamplerParameterIivEXT, and * GetSamplerParameterIuivEXT. */ public static final int GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM = 0x8F6A; private ARMTextureUnnormalizedCoordinates() {} }




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