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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import java.nio.*;

import org.lwjgl.system.*;

/**
 * Native bindings to the EXT_draw_instanced extension.
 * 
 * 

This extension provides the means to render multiple instances of an object with a single draw call, and an "instance ID" variable which can be used by * the vertex program to compute per-instance values, typically an object's transform.

*/ public class EXTDrawInstanced { static { GLES.initialize(); } protected EXTDrawInstanced() { throw new UnsupportedOperationException(); } // --- [ glDrawArraysInstancedEXT ] --- public static void glDrawArraysInstancedEXT(@NativeType("GLenum") int mode, @NativeType("GLint") int start, @NativeType("GLsizei") int count, @NativeType("GLsizei") int primcount) { EXTInstancedArrays.glDrawArraysInstancedEXT(mode, start, count, primcount); } // --- [ glDrawElementsInstancedEXT ] --- public static void nglDrawElementsInstancedEXT(int mode, int count, int type, long indices, int primcount) { EXTInstancedArrays.nglDrawElementsInstancedEXT(mode, count, type, indices, primcount); } public static void glDrawElementsInstancedEXT(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices, @NativeType("GLsizei") int primcount) { EXTInstancedArrays.glDrawElementsInstancedEXT(mode, count, type, indices, primcount); } public static void glDrawElementsInstancedEXT(@NativeType("GLenum") int mode, @NativeType("GLenum") int type, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount) { EXTInstancedArrays.glDrawElementsInstancedEXT(mode, type, indices, primcount); } public static void glDrawElementsInstancedEXT(@NativeType("GLenum") int mode, @NativeType("void const *") ByteBuffer indices, @NativeType("GLsizei") int primcount) { EXTInstancedArrays.glDrawElementsInstancedEXT(mode, indices, primcount); } public static void glDrawElementsInstancedEXT(@NativeType("GLenum") int mode, @NativeType("void const *") ShortBuffer indices, @NativeType("GLsizei") int primcount) { EXTInstancedArrays.glDrawElementsInstancedEXT(mode, indices, primcount); } public static void glDrawElementsInstancedEXT(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices, @NativeType("GLsizei") int primcount) { EXTInstancedArrays.glDrawElementsInstancedEXT(mode, indices, primcount); } }




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