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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the MESA_bgra extension.
 * 
 * 

{@code MESA_bgra} extends the list of combinations host-memory color formats with internal formats to include {@code BGRA} and {@code BGR} as * acceptable formats with {@code RGB8/SRGB8} and {@code RGBA/sRGB8_ALPHA8} as internal formats respectively. This feature is of interest in virtualized * environments, where the host supports OpenGL ES only, and the virtualized guest is supposed to support a subset of OpenGL including textures created * with the format {@code BGRA}.

*/ public final class MESABGRA { /** Accepted by the {@code format} parameter of TexImage2D and TexSubImage2D. */ public static final int GL_BGR_EXT = 0x80E0, GL_BGRA_EXT = 0x80E1; private MESABGRA() {} }




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