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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the MESA_framebuffer_swap_xy extension.
 * 
 * 

This extension defines a new framebuffer parameter, {@link #GL_FRAMEBUFFER_SWAP_XY_MESA FRAMEBUFFER_SWAP_XY_MESA}, that changes the behavior of the reads and writes to the framebuffer * attachment points. When {@code GL_FRAMEBUFFER_SWAP_XY_MESA} is {@link GLES20#GL_TRUE TRUE}, render commands and pixel transfer operations access the backing store of each * attachment point with an xy-swapped coordinate system. This xy-inversion is relative to the coordinate system set when * {@code GL_FRAMEBUFFER_SWAP_XY_MESA} is {@link GLES20#GL_FALSE FALSE}.

* *

Access through {@link GLES20#glTexSubImage2D TexSubImage2D} and similar calls will notice the effect of the swap when they are not attached to framebuffer objects because * {@code GL_FRAMEBUFFER_SWAP_XY_MESA} is associated with the framebuffer object and not the attachment points.

* *

The application should notice the display width and height are also swapped when {@code GL_FRAMEBUFFER_SWAP_XY_MESA} is {@code GL_TRUE}.

* *

This extension is mainly for pre-rotation and recommended to use it with {@code MESA_framebuffer_flip_x} and {@code MESA_framebuffer_flip_y} to have * rotated result.

* *

Requires {@link GLES31 GLES 3.1}.

*/ public final class MESAFramebufferSwapXY { /** Accepted by the {@code pname} argument of {@link GLES31#glFramebufferParameteri FramebufferParameteri} and {@link GLES31#glGetFramebufferParameteriv GetFramebufferParameteriv}. */ public static final int GL_FRAMEBUFFER_SWAP_XY_MESA = 0x8BBD; private MESAFramebufferSwapXY() {} }




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