org.lwjgl.opengles.NVDrawVulkanImage Maven / Gradle / Ivy
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/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import java.nio.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
/**
* Native bindings to the NV_draw_vulkan_image extension.
*
* This extension provides a new function, {@link #glDrawVkImageNV DrawVkImageNV}, allowing applications to draw a screen-aligned rectangle displaying some or all of the
* contents of a two-dimensional Vulkan VkImage. Callers specify a Vulkan {@code VkImage} handle, an optional OpenGL sampler object, window coordinates of
* the rectangle to draw, and texture coordinates corresponding to the corners of the rectangle. For each fragment produced by the rectangle,
* {@code DrawVkImageNV} interpolates the texture coordinates, performs a texture lookup, and uses the texture result as the fragment color.
*
* No shaders are used by {@code DrawVkImageNV}; the results of the texture lookup are used in lieu of a fragment shader output. The fragments generated
* are processed by all per-fragment operations. In particular, {@code DrawVkImageNV()} fully supports blending and multisampling.
*
* In order to synchronize between Vulkan and OpenGL there are three other functions provided; {@link #glWaitVkSemaphoreNV WaitVkSemaphoreNV}, {@link #glSignalVkSemaphoreNV SignalVkSemaphoreNV} and
* {@link #glSignalVkFenceNV SignalVkFenceNV}. These allow OpenGL to wait for Vulkan to complete work and also Vulkan to wait for OpenGL to complete work. Together OpenGL and
* Vulkan can synchronize on the server without application interation.
*
* Finally the function {@code GetVkProcAddrNV()} is provided to allow the OpenGL context to query the Vulkan entry points directly and avoid having to
* load them through the typical Vulkan loader.
*/
public class NVDrawVulkanImage {
static { GLES.initialize(); }
protected NVDrawVulkanImage() {
throw new UnsupportedOperationException();
}
// --- [ glDrawVkImageNV ] ---
/**
* Draws a screen-aligned rectangle displaying a portion of the contents of the Vulkan {@code VkImage}.
*
* @param vkImage the Vulkan image handle
* @param sampler an optional sampler object
* @param x0 the rectangle left window coordinate
* @param y0 the rectangle bottom window coordinate
* @param x1 the rectangle right window coordinate
* @param y1 the rectangle top window coordinate
* @param z the Z window coordinate
* @param s0 the left texture coordinate
* @param t0 the bottom texture coordinate
* @param s1 the right texture coordinate
* @param t1 the top texture coordinate
*/
public static native void glDrawVkImageNV(@NativeType("GLuint64") long vkImage, @NativeType("GLuint") int sampler, @NativeType("GLfloat") float x0, @NativeType("GLfloat") float y0, @NativeType("GLfloat") float x1, @NativeType("GLfloat") float y1, @NativeType("GLfloat") float z, @NativeType("GLfloat") float s0, @NativeType("GLfloat") float t0, @NativeType("GLfloat") float s1, @NativeType("GLfloat") float t1);
// --- [ glGetVkProcAddrNV ] ---
/** Unsafe version of: {@link #glGetVkProcAddrNV GetVkProcAddrNV} */
public static native long nglGetVkProcAddrNV(long name);
/**
* Queries the Vulkan function entry points from within an OpenGL context.
*
* @param name name of the Vulkan function
*/
@NativeType("VULKANPROCNV")
public static long glGetVkProcAddrNV(@NativeType("GLchar const *") ByteBuffer name) {
if (CHECKS) {
checkNT1(name);
}
return nglGetVkProcAddrNV(memAddress(name));
}
/**
* Queries the Vulkan function entry points from within an OpenGL context.
*
* @param name name of the Vulkan function
*/
@NativeType("VULKANPROCNV")
public static long glGetVkProcAddrNV(@NativeType("GLchar const *") CharSequence name) {
MemoryStack stack = stackGet(); int stackPointer = stack.getPointer();
try {
stack.nASCII(name, true);
long nameEncoded = stack.getPointerAddress();
return nglGetVkProcAddrNV(nameEncoded);
} finally {
stack.setPointer(stackPointer);
}
}
// --- [ glWaitVkSemaphoreNV ] ---
/**
* Causes the GL server to block until the Vulkan {@code VkSemaphore} is signalled. No GL commands after this command are executed by the server until the
* semaphore is signaled.
*
* @param vkSemaphore a valid Vulkan {@code VkSemaphore} non-dispatchable handle otherwise the operation is undefined
*/
public static native void glWaitVkSemaphoreNV(@NativeType("GLuint64") long vkSemaphore);
// --- [ glSignalVkSemaphoreNV ] ---
/**
* Causes the GL server to signal the Vulkan {@code VkSemaphore} when it executes this command. The semaphore is not signalled by GL until all commands
* issued before this have completed execution on the GL server.
*
* @param vkSemaphore a valid Vulkan {@code VkSemaphore} non-dispatchable handle otherwise the operation is undefined
*/
public static native void glSignalVkSemaphoreNV(@NativeType("GLuint64") long vkSemaphore);
// --- [ glSignalVkFenceNV ] ---
/**
* Causes the GL server to signal the Vulkan {@code VkFence} object when it executes this command. The fence is not signalled by the GL until all commands
* issued before this have completed execution on the GL server.
*
* @param vkFence a valid Vulkan VkFence non-dispatcable handle otherwise the operation is undefined
*/
public static native void glSignalVkFenceNV(@NativeType("GLuint64") long vkFence);
}