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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

/**
 * Native bindings to the NV_memory_object_sparse extension.
 * 
 * 

This extension adds sparse support to {@code EXT_memory_object} extension.

* *

Requires {@link EXTMemoryObject EXT_memory_object} or a version of OpenGL ES that incorporates it.

*/ public class NVMemoryObjectSparse { static { GLES.initialize(); } protected NVMemoryObjectSparse() { throw new UnsupportedOperationException(); } // --- [ glBufferPageCommitmentMemNV ] --- public static native void glBufferPageCommitmentMemNV(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size, @NativeType("GLuint") int memory, @NativeType("GLuint64") long memOffset, @NativeType("GLboolean") boolean commit); // --- [ glNamedBufferPageCommitmentMemNV ] --- public static native void glNamedBufferPageCommitmentMemNV(@NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size, @NativeType("GLuint") int memory, @NativeType("GLuint64") long memOffset, @NativeType("GLboolean") boolean commit); // --- [ glTexPageCommitmentMemNV ] --- public static native void glTexPageCommitmentMemNV(@NativeType("GLenum") int target, @NativeType("GLint") int layer, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset, @NativeType("GLboolean") boolean commit); // --- [ glTexturePageCommitmentMemNV ] --- public static native void glTexturePageCommitmentMemNV(@NativeType("GLuint") int texture, @NativeType("GLint") int layer, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset, @NativeType("GLboolean") boolean commit); }




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