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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
/**
* Native bindings to the NV_memory_object_sparse extension.
*
* This extension adds sparse support to {@code EXT_memory_object} extension.
*
* Requires {@link EXTMemoryObject EXT_memory_object} or a version of OpenGL ES that incorporates it.
*/
public class NVMemoryObjectSparse {
static { GLES.initialize(); }
protected NVMemoryObjectSparse() {
throw new UnsupportedOperationException();
}
// --- [ glBufferPageCommitmentMemNV ] ---
public static native void glBufferPageCommitmentMemNV(@NativeType("GLenum") int target, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size, @NativeType("GLuint") int memory, @NativeType("GLuint64") long memOffset, @NativeType("GLboolean") boolean commit);
// --- [ glNamedBufferPageCommitmentMemNV ] ---
public static native void glNamedBufferPageCommitmentMemNV(@NativeType("GLuint") int buffer, @NativeType("GLintptr") long offset, @NativeType("GLsizeiptr") long size, @NativeType("GLuint") int memory, @NativeType("GLuint64") long memOffset, @NativeType("GLboolean") boolean commit);
// --- [ glTexPageCommitmentMemNV ] ---
public static native void glTexPageCommitmentMemNV(@NativeType("GLenum") int target, @NativeType("GLint") int layer, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset, @NativeType("GLboolean") boolean commit);
// --- [ glTexturePageCommitmentMemNV ] ---
public static native void glTexturePageCommitmentMemNV(@NativeType("GLuint") int texture, @NativeType("GLint") int layer, @NativeType("GLint") int level, @NativeType("GLint") int xoffset, @NativeType("GLint") int yoffset, @NativeType("GLint") int zoffset, @NativeType("GLsizei") int width, @NativeType("GLsizei") int height, @NativeType("GLsizei") int depth, @NativeType("GLuint") int memory, @NativeType("GLuint64") long offset, @NativeType("GLboolean") boolean commit);
}