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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the NV_shader_subgroup_partitioned extension.
*
* This extension enables support for the {@code NV_shader_subgroup_partitioned} shading language extension in OpenGL.
*
* This extension adds a new {@link #GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV SUBGROUP_FEATURE_PARTITIONED_BIT_NV} feature bit that is returned by queryies for {@link KHRShaderSubgroup#GL_SUBGROUP_SUPPORTED_FEATURES_KHR SUBGROUP_SUPPORTED_FEATURES_KHR}.
*
* In OpenGL implementations supporting SPIR-V, this extension enables support for the {@code SPV_NV_shader_subgroup_partitioned} extension.
*
* Requires {@link GLES31 GLES 3.1} and {@link KHRShaderSubgroup KHR_shader_subgroup}.
*/
public final class NVShaderSubgroupPartitioned {
/** Returned as bitfield in the {@code data} argument when {@link GLES20#glGetIntegerv GetIntegerv} is queried with a {@code pname} of {@link KHRShaderSubgroup#GL_SUBGROUP_SUPPORTED_FEATURES_KHR SUBGROUP_SUPPORTED_FEATURES_KHR}. */
public static final int GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x100;
private NVShaderSubgroupPartitioned() {}
}