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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

/**
 * Native bindings to the NV_shader_subgroup_partitioned extension.
 * 
 * 

This extension enables support for the {@code NV_shader_subgroup_partitioned} shading language extension in OpenGL.

* *

This extension adds a new {@link #GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV SUBGROUP_FEATURE_PARTITIONED_BIT_NV} feature bit that is returned by queryies for {@link KHRShaderSubgroup#GL_SUBGROUP_SUPPORTED_FEATURES_KHR SUBGROUP_SUPPORTED_FEATURES_KHR}.

* *

In OpenGL implementations supporting SPIR-V, this extension enables support for the {@code SPV_NV_shader_subgroup_partitioned} extension.

* *

Requires {@link GLES31 GLES 3.1} and {@link KHRShaderSubgroup KHR_shader_subgroup}.

*/ public final class NVShaderSubgroupPartitioned { /** Returned as bitfield in the {@code data} argument when {@link GLES20#glGetIntegerv GetIntegerv} is queried with a {@code pname} of {@link KHRShaderSubgroup#GL_SUBGROUP_SUPPORTED_FEATURES_KHR SUBGROUP_SUPPORTED_FEATURES_KHR}. */ public static final int GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV = 0x100; private NVShaderSubgroupPartitioned() {} }




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