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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
import org.lwjgl.system.*;
/**
* Native bindings to the OVR_multiview_multisampled_render_to_texture extension.
*
* This extension brings to multiview rendering the functionality originally introduced in {@link EXTMultisampledRenderToTexture EXT_multisampled_render_to_texture}. Essentially this
* just means adding one new function for multisample multiview array attachments in the framebuffer object.
*/
public class OVRMultiviewMultisampledRenderToTexture {
static { GLES.initialize(); }
protected OVRMultiviewMultisampledRenderToTexture() {
throw new UnsupportedOperationException();
}
// --- [ glFramebufferTextureMultisampleMultiviewOVR ] ---
/**
* Operates similarly to {@link OVRMultiview#glFramebufferTextureMultiviewOVR FramebufferTextureMultiviewOVR}, except that it also enables multisampled rendering into the images of a
* non-multisampled texture object similarly to {@link EXTMultisampledRenderToTexture#glFramebufferTexture2DMultisampleEXT FramebufferTexture2DMultisampleEXT}.
*/
public static native void glFramebufferTextureMultisampleMultiviewOVR(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLsizei") int samples, @NativeType("GLint") int baseViewIndex, @NativeType("GLsizei") int numViews);
}