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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.opengles;

import org.lwjgl.system.*;

/**
 * Native bindings to the OVR_multiview_multisampled_render_to_texture extension.
 * 
 * 

This extension brings to multiview rendering the functionality originally introduced in {@link EXTMultisampledRenderToTexture EXT_multisampled_render_to_texture}. Essentially this * just means adding one new function for multisample multiview array attachments in the framebuffer object.

*/ public class OVRMultiviewMultisampledRenderToTexture { static { GLES.initialize(); } protected OVRMultiviewMultisampledRenderToTexture() { throw new UnsupportedOperationException(); } // --- [ glFramebufferTextureMultisampleMultiviewOVR ] --- /** * Operates similarly to {@link OVRMultiview#glFramebufferTextureMultiviewOVR FramebufferTextureMultiviewOVR}, except that it also enables multisampled rendering into the images of a * non-multisampled texture object similarly to {@link EXTMultisampledRenderToTexture#glFramebufferTexture2DMultisampleEXT FramebufferTexture2DMultisampleEXT}. */ public static native void glFramebufferTextureMultisampleMultiviewOVR(@NativeType("GLenum") int target, @NativeType("GLenum") int attachment, @NativeType("GLuint") int texture, @NativeType("GLint") int level, @NativeType("GLsizei") int samples, @NativeType("GLint") int baseViewIndex, @NativeType("GLsizei") int numViews); }




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