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A royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems - including consoles, phones, appliances and vehicles.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.opengles;
/**
* Native bindings to the QCOM_texture_foveated2 extension.
*
* This extension adds a new texture parameter that specifies a pixel density below which rendering can be discarded during foveated rendering.
*
* Requires {@link QCOMTextureFoveated QCOM_texture_foveated}.
*/
public final class QCOMTextureFoveated2 {
/**
* Accepted as a value for {@code pname} for the {@code TexParameter{if}} and {@code TexParameter{if}v} commands and for the {@code pname} parameter of
* {@code GetTexParameter{if}v}.
*/
public static final int GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM = 0x96A0;
private QCOMTextureFoveated2() {}
}