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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* VK_KHR_sampler_mirror_clamp_to_edge extends the set of sampler address modes to include an additional mode ({@link #VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE}) that effectively uses a texture map twice as large as the original image in which the additional half of the new image is a mirror image of the original image.
*
* This new mode relaxes the need to generate images whose opposite edges match by using the original image to generate a matching “mirror image”. This mode allows the texture to be mirrored only once in the negative s, t, and r directions.
*/
public final class KHRSamplerMirrorClampToEdge {
/** The extension specification version. */
public static final int VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_KHR_SAMPLER_MIRROR_CLAMP_TO_EDGE_EXTENSION_NAME = "VK_KHR_sampler_mirror_clamp_to_edge";
/** */
public static final int VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE = 4;
private KHRSamplerMirrorClampToEdge() {}
}