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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/** This extension allows GLSL shaders written to the {@code GL_KHR_vulkan_glsl} extension specification to be used instead of SPIR-V. The implementation will automatically detect whether the shader is SPIR-V or GLSL and compile it appropriatly. */
public final class NVGLSLShader {
/** The extension specification version. */
public static final int VK_NV_GLSL_SHADER_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_NV_GLSL_SHADER_EXTENSION_NAME = "VK_NV_glsl_shader";
/** Extends {@code VkResult}. */
public static final int VK_ERROR_INVALID_SHADER_NV = -1000012000;
private NVGLSLShader() {}
}