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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

import org.lwjgl.system.*;

import static org.lwjgl.system.dyncall.DynCallback.*;

/**
 * Application-defined memory allocation notification function.
 * 
 * 
C Specification
* *

The type of {@code pfnInternalAllocation} is:

* *
typedef void (VKAPI_PTR *PFN_vkInternalAllocationNotification)(
    void*                                       pUserData,
    size_t                                      size,
    VkInternalAllocationType                    allocationType,
    VkSystemAllocationScope                     allocationScope);
* *
Description
* *

This is a purely informational callback.

* *
See Also
* *

{@link VkAllocationCallbacks}

*/ @FunctionalInterface public interface VkInternalAllocationNotificationI extends CallbackI.V { String SIGNATURE = Callback.__stdcall("(ppii)v"); @Override default String getSignature() { return SIGNATURE; } @Override default void callback(long args) { invoke( dcbArgPointer(args), dcbArgPointer(args), dcbArgInt(args), dcbArgInt(args) ); } /** * Application-defined memory allocation notification function. * * @param pUserData the value specified for {@link VkAllocationCallbacks}{@code ::pUserData} in the allocator specified by the application. * @param size the requested size of an allocation. * @param allocationType the requested type of an allocation. * @param allocationScope a {@code VkSystemAllocationScope} value specifying the allocation scope of the lifetime of the allocation, as described here. */ void invoke(long pUserData, long size, int allocationType, int allocationScope); }




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