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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
import java.nio.*;
import org.lwjgl.*;
import org.lwjgl.system.*;
import static org.lwjgl.system.Checks.*;
import static org.lwjgl.system.MemoryUtil.*;
import static org.lwjgl.system.MemoryStack.*;
/**
* Structure specifying parameters of a newly created shader module.
*
* Valid Usage
*
*
* - {@code codeSize} must be greater than 0
* - {@code codeSize} must be a multiple of 4. If the {@code VK_NV_glsl_shader extension} is enabled and {@code pCode} references GLSL code {@code codeSize} can be a multiple of 1
* - {@code pCode} must point to valid SPIR-V code, formatted and packed as described by the Khronos SPIR-V Specification. If the {@code VK_NV_glsl_shader} extension is enabled {@code pCode} can instead reference valid GLSL code and must be written to the {@code GL_KHR_vulkan_glsl} extension specification
* - {@code pCode} must adhere to the validation rules described by the Validation Rules within a Module section of the SPIR-V Environment appendix. If the {@code VK_NV_glsl_shader} extension is enabled {@code pCode} can be valid GLSL code with respect to the {@code GL_KHR_vulkan_glsl} GLSL extension specification
* - {@code pCode} must declare the {@code Shader} capability for SPIR-V code
* - {@code pCode} must not declare any capability that is not supported by the API, as described by the Capabilities section of the SPIR-V Environment appendix
* - If {@code pCode} declares any of the capabilities that are listed as not required by the implementation, the relevant feature must be enabled, as listed in the SPIR-V Environment appendix
*
*
* Valid Usage (Implicit)
*
*
* - {@code sType} must be {@link VK10#VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO}
* - {@code pNext} must be {@code NULL}
* - {@code flags} must be 0
* - {@code pCode} must be a pointer to an array of
codeSize / 4
{@code uint32_t} values
*
*
* See Also
*
* {@link VK10#vkCreateShaderModule CreateShaderModule}
*
* Member documentation
*
*
* - {@code sType} – the type of this structure.
* - {@code pNext} – {@code NULL} or a pointer to an extension-specific structure.
* - {@code flags} – reserved for future use.
* - {@code codeSize} – the size, in bytes, of the code pointed to by {@code pCode}.
* - {@code pCode} – points to code that is used to create the shader module
*
*
* Layout
*
* struct VkShaderModuleCreateInfo {
VkStructureType sType;
const void * pNext;
VkShaderModuleCreateFlags flags;
size_t codeSize;
const uint32_t * pCode;
}
*/
public class VkShaderModuleCreateInfo extends Struct implements NativeResource {
/** The struct size in bytes. */
public static final int SIZEOF;
public static final int ALIGNOF;
/** The struct member offsets. */
public static final int
STYPE,
PNEXT,
FLAGS,
CODESIZE,
PCODE;
static {
Layout layout = __struct(
__member(4),
__member(POINTER_SIZE),
__member(4),
__member(POINTER_SIZE),
__member(POINTER_SIZE)
);
SIZEOF = layout.getSize();
ALIGNOF = layout.getAlignment();
STYPE = layout.offsetof(0);
PNEXT = layout.offsetof(1);
FLAGS = layout.offsetof(2);
CODESIZE = layout.offsetof(3);
PCODE = layout.offsetof(4);
}
VkShaderModuleCreateInfo(long address, ByteBuffer container) {
super(address, container);
}
/**
* Creates a {@link VkShaderModuleCreateInfo} instance at the current position of the specified {@link ByteBuffer} container. Changes to the buffer's content will be
* visible to the struct instance and vice versa.
*
* The created instance holds a strong reference to the container object.
*/
public VkShaderModuleCreateInfo(ByteBuffer container) {
this(memAddress(container), checkContainer(container, SIZEOF));
}
@Override
public int sizeof() { return SIZEOF; }
/** Returns the value of the {@code sType} field. */
public int sType() { return nsType(address()); }
/** Returns the value of the {@code pNext} field. */
public long pNext() { return npNext(address()); }
/** Returns the value of the {@code flags} field. */
public int flags() { return nflags(address()); }
/** Returns the value of the {@code codeSize} field. */
public long codeSize() { return ncodeSize(address()); }
/** Returns a {@link ByteBuffer} view of the data pointed to by the {@code pCode} field. */
public ByteBuffer pCode() { return npCode(address()); }
/** Sets the specified value to the {@code sType} field. */
public VkShaderModuleCreateInfo sType(int value) { nsType(address(), value); return this; }
/** Sets the specified value to the {@code pNext} field. */
public VkShaderModuleCreateInfo pNext(long value) { npNext(address(), value); return this; }
/** Sets the specified value to the {@code flags} field. */
public VkShaderModuleCreateInfo flags(int value) { nflags(address(), value); return this; }
/** Sets the address of the specified {@link ByteBuffer} to the {@code pCode} field. */
public VkShaderModuleCreateInfo pCode(ByteBuffer value) { npCode(address(), value); return this; }
/** Initializes this struct with the specified values. */
public VkShaderModuleCreateInfo set(
int sType,
long pNext,
int flags,
ByteBuffer pCode
) {
sType(sType);
pNext(pNext);
flags(flags);
pCode(pCode);
return this;
}
/** Unsafe version of {@link #set(VkShaderModuleCreateInfo) set}. */
public VkShaderModuleCreateInfo nset(long struct) {
memCopy(struct, address(), SIZEOF);
return this;
}
/**
* Copies the specified struct data to this struct.
*
* @param src the source struct
*
* @return this struct
*/
public VkShaderModuleCreateInfo set(VkShaderModuleCreateInfo src) {
return nset(src.address());
}
// -----------------------------------
/** Returns a new {@link VkShaderModuleCreateInfo} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed. */
public static VkShaderModuleCreateInfo malloc() {
return create(nmemAlloc(SIZEOF));
}
/** Returns a new {@link VkShaderModuleCreateInfo} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed. */
public static VkShaderModuleCreateInfo calloc() {
return create(nmemCalloc(1, SIZEOF));
}
/** Returns a new {@link VkShaderModuleCreateInfo} instance allocated with {@link BufferUtils}. */
public static VkShaderModuleCreateInfo create() {
return new VkShaderModuleCreateInfo(BufferUtils.createByteBuffer(SIZEOF));
}
/** Returns a new {@link VkShaderModuleCreateInfo} instance for the specified memory address or {@code null} if the address is {@code NULL}. */
public static VkShaderModuleCreateInfo create(long address) {
return address == NULL ? null : new VkShaderModuleCreateInfo(address, null);
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated with {@link MemoryUtil#memAlloc memAlloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static Buffer malloc(int capacity) {
return create(nmemAlloc(capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated with {@link MemoryUtil#memCalloc memCalloc}. The instance must be explicitly freed.
*
* @param capacity the buffer capacity
*/
public static Buffer calloc(int capacity) {
return create(nmemCalloc(capacity, SIZEOF), capacity);
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated with {@link BufferUtils}.
*
* @param capacity the buffer capacity
*/
public static Buffer create(int capacity) {
return new Buffer(BufferUtils.createByteBuffer(capacity * SIZEOF));
}
/**
* Create a {@link VkShaderModuleCreateInfo.Buffer} instance at the specified memory.
*
* @param address the memory address
* @param capacity the buffer capacity
*/
public static Buffer create(long address, int capacity) {
return address == NULL ? null : new Buffer(address, null, -1, 0, capacity, capacity);
}
// -----------------------------------
/** Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the thread-local {@link MemoryStack}. */
public static VkShaderModuleCreateInfo mallocStack() {
return mallocStack(stackGet());
}
/** Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero. */
public static VkShaderModuleCreateInfo callocStack() {
return callocStack(stackGet());
}
/**
* Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
*/
public static VkShaderModuleCreateInfo mallocStack(MemoryStack stack) {
return create(stack.nmalloc(ALIGNOF, SIZEOF));
}
/**
* Returns a new {@link VkShaderModuleCreateInfo} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
*/
public static VkShaderModuleCreateInfo callocStack(MemoryStack stack) {
return create(stack.ncalloc(ALIGNOF, 1, SIZEOF));
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the thread-local {@link MemoryStack}.
*
* @param capacity the buffer capacity
*/
public static Buffer mallocStack(int capacity) {
return mallocStack(capacity, stackGet());
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the thread-local {@link MemoryStack} and initializes all its bits to zero.
*
* @param capacity the buffer capacity
*/
public static Buffer callocStack(int capacity) {
return callocStack(capacity, stackGet());
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the specified {@link MemoryStack}.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static Buffer mallocStack(int capacity, MemoryStack stack) {
return create(stack.nmalloc(ALIGNOF, capacity * SIZEOF), capacity);
}
/**
* Returns a new {@link VkShaderModuleCreateInfo.Buffer} instance allocated on the specified {@link MemoryStack} and initializes all its bits to zero.
*
* @param stack the stack from which to allocate
* @param capacity the buffer capacity
*/
public static Buffer callocStack(int capacity, MemoryStack stack) {
return create(stack.ncalloc(ALIGNOF, capacity, SIZEOF), capacity);
}
// -----------------------------------
/** Unsafe version of {@link #sType}. */
public static int nsType(long struct) { return memGetInt(struct + VkShaderModuleCreateInfo.STYPE); }
/** Unsafe version of {@link #pNext}. */
public static long npNext(long struct) { return memGetAddress(struct + VkShaderModuleCreateInfo.PNEXT); }
/** Unsafe version of {@link #flags}. */
public static int nflags(long struct) { return memGetInt(struct + VkShaderModuleCreateInfo.FLAGS); }
/** Unsafe version of {@link #codeSize}. */
public static long ncodeSize(long struct) { return memGetAddress(struct + VkShaderModuleCreateInfo.CODESIZE); }
/** Unsafe version of {@link #pCode() pCode}. */
public static ByteBuffer npCode(long struct) { return memByteBuffer(memGetAddress(struct + VkShaderModuleCreateInfo.PCODE), (int)ncodeSize(struct)); }
/** Unsafe version of {@link #sType(int) sType}. */
public static void nsType(long struct, int value) { memPutInt(struct + VkShaderModuleCreateInfo.STYPE, value); }
/** Unsafe version of {@link #pNext(long) pNext}. */
public static void npNext(long struct, long value) { memPutAddress(struct + VkShaderModuleCreateInfo.PNEXT, value); }
/** Unsafe version of {@link #flags(int) flags}. */
public static void nflags(long struct, int value) { memPutInt(struct + VkShaderModuleCreateInfo.FLAGS, value); }
/** Sets the specified value to the {@code codeSize} field of the specified {@code struct}. */
public static void ncodeSize(long struct, long value) { memPutAddress(struct + VkShaderModuleCreateInfo.CODESIZE, value); }
/** Unsafe version of {@link #pCode(ByteBuffer) pCode}. */
public static void npCode(long struct, ByteBuffer value) { memPutAddress(struct + VkShaderModuleCreateInfo.PCODE, memAddress(value)); ncodeSize(struct, value.remaining()); }
/**
* Validates pointer members that should not be {@code NULL}.
*
* @param struct the struct to validate
*/
public static void validate(long struct) {
check(memGetAddress(struct + VkShaderModuleCreateInfo.PCODE));
}
/**
* Calls {@link #validate(long)} for each struct contained in the specified struct array.
*
* @param array the struct array to validate
* @param count the number of structs in {@code array}
*/
public static void validate(long array, int count) {
for ( int i = 0; i < count; i++ )
validate(array + i * SIZEOF);
}
// -----------------------------------
/** An array of {@link VkShaderModuleCreateInfo} structs. */
public static class Buffer extends StructBuffer implements NativeResource {
/**
* Creates a new {@link VkShaderModuleCreateInfo.Buffer} instance backed by the specified container.
*
* Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
* will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
* by {@link VkShaderModuleCreateInfo#SIZEOF}, and its mark will be undefined.
*
* The created buffer instance holds a strong reference to the container object.
*/
public Buffer(ByteBuffer container) {
super(container, container.remaining() / SIZEOF);
}
Buffer(long address, ByteBuffer container, int mark, int pos, int lim, int cap) {
super(address, container, mark, pos, lim, cap);
}
@Override
protected Buffer self() {
return this;
}
@Override
protected Buffer newBufferInstance(long address, ByteBuffer container, int mark, int pos, int lim, int cap) {
return new Buffer(address, container, mark, pos, lim, cap);
}
@Override
protected VkShaderModuleCreateInfo newInstance(long address) {
return new VkShaderModuleCreateInfo(address, container);
}
@Override
protected int sizeof() {
return SIZEOF;
}
/** Returns the value of the {@code sType} field. */
public int sType() { return VkShaderModuleCreateInfo.nsType(address()); }
/** Returns the value of the {@code pNext} field. */
public long pNext() { return VkShaderModuleCreateInfo.npNext(address()); }
/** Returns the value of the {@code flags} field. */
public int flags() { return VkShaderModuleCreateInfo.nflags(address()); }
/** Returns the value of the {@code codeSize} field. */
public long codeSize() { return VkShaderModuleCreateInfo.ncodeSize(address()); }
/** Returns a {@link ByteBuffer} view of the data pointed to by the {@code pCode} field. */
public ByteBuffer pCode() { return VkShaderModuleCreateInfo.npCode(address()); }
/** Sets the specified value to the {@code sType} field. */
public VkShaderModuleCreateInfo.Buffer sType(int value) { VkShaderModuleCreateInfo.nsType(address(), value); return this; }
/** Sets the specified value to the {@code pNext} field. */
public VkShaderModuleCreateInfo.Buffer pNext(long value) { VkShaderModuleCreateInfo.npNext(address(), value); return this; }
/** Sets the specified value to the {@code flags} field. */
public VkShaderModuleCreateInfo.Buffer flags(int value) { VkShaderModuleCreateInfo.nflags(address(), value); return this; }
/** Sets the address of the specified {@link ByteBuffer} to the {@code pCode} field. */
public VkShaderModuleCreateInfo.Buffer pCode(ByteBuffer value) { VkShaderModuleCreateInfo.npCode(address(), value); return this; }
}
}