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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension adds support for the following SPIR-V extension in Vulkan:
*
*
*
*
* - Name String
* - {@code VK_AMD_gpu_shader_half_float}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 37
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Contact
*
* - Dominik Witczak @dominikwitczak_amd
*
* - Last Modified Date
* - 2016-09-21
* - IP Status
* - No known IP claims.
* - Contributors
*
* - Daniel Rakos, AMD
* - Dominik Witczak, AMD
* - Donglin Wei, AMD
* - Graham Sellers, AMD
* - Qun Lin, AMD
* - Rex Xu, AMD
*
*
*/
public final class AMDGPUShaderHalfFloat {
/** The extension specification version. */
public static final int VK_AMD_GPU_SHADER_HALF_FLOAT_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_AMD_GPU_SHADER_HALF_FLOAT_EXTENSION_NAME = "VK_AMD_gpu_shader_half_float";
private AMDGPUShaderHalfFloat() {}
}