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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds support for the following SPIR-V extension in Vulkan:
 * 
 * 
    *
  • SPV_KHR_post_depth_coverage
  • *
* *

which allows the fragment shader to control whether values in the {@code SampleMask} built-in input variable reflect the coverage after the early per-fragment depth and stencil tests are applied.

* *

This extension adds a new {@code PostDepthCoverage} execution mode under the {@code SampleMaskPostDepthCoverage} capability. When this mode is specified along with {@code EarlyFragmentTests}, the value of an input variable decorated with the {@code SampleMask} built-in reflects the coverage after the early fragment tests are applied. Otherwise, it reflects the coverage before the depth and stencil tests.

* *

When using GLSL source-based shading languages, the {@code post_depth_coverage} layout qualifier from GL_ARB_post_depth_coverage or GL_EXT_post_depth_coverage maps to the {@code PostDepthCoverage} execution mode.

* *
*
Name String
*
{@code VK_EXT_post_depth_coverage}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
156
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
    *
  • Daniel Koch @dgkoch
  • *
*
Last Modified Date
*
2017-07-17
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class EXTPostDepthCoverage { /** The extension specification version. */ public static final int VK_EXT_POST_DEPTH_COVERAGE_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_EXT_POST_DEPTH_COVERAGE_EXTENSION_NAME = "VK_EXT_post_depth_coverage"; private EXTPostDepthCoverage() {} }




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