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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension adds support for the SPIR-V extension {@code SPV_EXT_shader_stencil_export}, providing a mechanism whereby a shader may generate the stencil reference value per invocation. When stencil testing is enabled, this allows the test to be performed against the value generated in the shader.
*
*
* - Name String
* - {@code VK_EXT_shader_stencil_export}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 141
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Contact
*
* - mailto:[email protected][[email protected]]
*
* - Last Modified Date
* - 07/19/2017
* - IP Status
* - No known IP claims.
* - Interactions and External Dependencies
*
* - Requires the SPV_EXT_shader_stencil_export SPIR-V extension.
*
* - Contributors
*
* - Dominik Witczak, AMD
* - Daniel Rakos, AMD
* - Rex Xu, AMD
*
*
*/
public final class EXTShaderStencilExport {
/** The extension specification version. */
public static final int VK_EXT_SHADER_STENCIL_EXPORT_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_EXT_SHADER_STENCIL_EXPORT_EXTENSION_NAME = "VK_EXT_shader_stencil_export";
private EXTShaderStencilExport() {}
}