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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.

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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * The {@code VK_KHR_16bit_storage} extension allows use of 16-bit types in shader input and output interfaces, and push constant blocks. This extension introduces several new optional features which map to SPIR-V capabilities and allow access to 16-bit data in {@code Block}-decorated objects in the {@code Uniform} and the {@code StorageBuffer} storage classes, and objects in the {@code PushConstant} storage class. This extension allows 16-bit variables to be declared and used as user-defined shader inputs and outputs but does not change location assignment and component assignment rules.
 * 
 * 
*
Name String
*
{@code VK_KHR_16bit_storage}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
84
*
Revision
*
1
*
Extension and Version Dependencies
*
*
Contact
*
    *
  • Jan-Harald Fredriksen @janharald
  • *
*
Interactions and External Dependencies
*
*
Last Modified Date
*
2017-03-23
*
IP Status
*
No known IP claims.
*
Contributors
*
    *
  • Alexander Galazin, ARM
  • *
  • Jan-Harald Fredriksen, ARM
  • *
  • Joerg Wagner, ARM
  • *
  • Neil Henning, Codeplay
  • *
  • Jeff Bolz, Nvidia
  • *
  • Daniel Koch, Nvidia
  • *
  • David Neto, Google
  • *
  • John Kessenich, Google
  • *
*
*/ public final class KHR16bitStorage { /** The extension specification version. */ public static final int VK_KHR_16BIT_STORAGE_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_KHR_16BIT_STORAGE_EXTENSION_NAME = "VK_KHR_16bit_storage"; /** Extends {@code VkStructureType}. */ public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR = 1000083000; private KHR16bitStorage() {} }




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