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/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.vulkan;

/**
 * This extension adds support for the following SPIR-V extension in Vulkan:
 * 
 * 
    *
  • SPV_NV_sample_mask_override_coverage
  • *
* *

The extension provides access to the {@code OverrideCoverageNV} decoration under the {@code SampleMaskOverrideCoverageNV} capability. Adding this decoration to a variable with the {@code SampleMask} builtin decoration allows the shader to modify the coverage mask and affect which samples are used to process the fragment.

* *

When using GLSL source-based shader languages, the {@code override_coverage} layout qualifier from {@code GL_NV_sample_mask_override_coverage} maps to the {@code OverrideCoverageNV} decoration. To use the {@code override_coverage} layout qualifier in GLSL the {@code GL_NV_sample_mask_override_coverage} extension must be enabled. Behavior is described in the {@code GL_NV_sample_mask_override_coverage} extension spec.

* *
*
Name String
*
{@code VK_NV_sample_mask_override_coverage}
*
Extension Type
*
Device extension
*
Registered Extension Number
*
95
*
Revision
*
1
*
Extension and Version Dependencies
*
    *
  • Requires Vulkan 1.0
  • *
*
Contact
*
    *
  • Piers Daniell @pdaniell
  • *
*
Last Modified Date
*
2016-12-08
*
IP Status
*
No known IP claims.
*
Interactions and External Dependencies
*
*
Contributors
*
    *
  • Daniel Koch, NVIDIA
  • *
  • Jeff Bolz, NVIDIA
  • *
*
*/ public final class NVSampleMaskOverrideCoverage { /** The extension specification version. */ public static final int VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_SPEC_VERSION = 1; /** The extension name. */ public static final String VK_NV_SAMPLE_MASK_OVERRIDE_COVERAGE_EXTENSION_NAME = "VK_NV_sample_mask_override_coverage"; private NVSampleMaskOverrideCoverage() {} }




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