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A new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs used in a wide variety of devices from PCs and consoles to mobile phones and embedded platforms.
/*
* Copyright LWJGL. All rights reserved.
* License terms: https://www.lwjgl.org/license
* MACHINE GENERATED FILE, DO NOT EDIT
*/
package org.lwjgl.vulkan;
/**
* This extension provides a new per-viewport swizzle that can modify the position of primitives sent to each viewport. New viewport swizzle state is added for each viewport, and a new position vector is computed for each vertex by selecting from and optionally negating any of the four components of the original position vector.
*
* This new viewport swizzle is useful for a number of algorithms, including single-pass cubemap rendering (broadcasting a primitive to multiple faces and reorienting the vertex position for each face) and voxel rasterization. The per-viewport component remapping and negation provided by the swizzle allows application code to re-orient three-dimensional geometry with a view along any of the X, Y, or Z axes. If a perspective projection and depth buffering is required, 1/W buffering should be used, as described in the single-pass cubemap rendering example in the "Issues" section below.
*
*
* - Name String
* - {@code VK_NV_viewport_swizzle}
* - Extension Type
* - Device extension
* - Registered Extension Number
* - 99
* - Revision
* - 1
* - Extension and Version Dependencies
*
* - Requires Vulkan 1.0
*
* - Contact
*
* - Piers Daniell @pdaniell
*
* - Last Modified Date
* - 2016-12-22
* - Interactions and External Dependencies
*
* - This extension requires {@code multiViewport} and {@code geometryShader} features to be useful.
*
* - Contributors
*
* - Daniel Koch, NVIDIA
* - Jeff Bolz, NVIDIA
*
*
*/
public final class NVViewportSwizzle {
/** The extension specification version. */
public static final int VK_NV_VIEWPORT_SWIZZLE_SPEC_VERSION = 1;
/** The extension name. */
public static final String VK_NV_VIEWPORT_SWIZZLE_EXTENSION_NAME = "VK_NV_viewport_swizzle";
/** Extends {@code VkStructureType}. */
public static final int VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_SWIZZLE_STATE_CREATE_INFO_NV = 1000098000;
/**
* VkViewportCoordinateSwizzleNV - Specify how a viewport coordinate is swizzled
*
* Description
*
* These values are described in detail in Viewport Swizzle.
*
* See Also
*
* {@link VkViewportSwizzleNV}
*
* Enum values:
*
*
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV}
* - {@link #VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV}
*
*/
public static final int
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_X_NV = 0,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_X_NV = 1,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Y_NV = 2,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Y_NV = 3,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_Z_NV = 4,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_Z_NV = 5,
VK_VIEWPORT_COORDINATE_SWIZZLE_POSITIVE_W_NV = 6,
VK_VIEWPORT_COORDINATE_SWIZZLE_NEGATIVE_W_NV = 7;
private NVViewportSwizzle() {}
}